Browsing by Author "Silva, Manuel"
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- Being a curator in a contemporary art museum: the symbiosis between art and technology in Serralves MuseumPublication . Silva, Manuel; Teixeira, Luís; Vieira, EduardaThe role of the curator in contemporary art museums is crucial within the mediating between artists, works of art, and the museum. In this communication, we will analyze the results of a set of interviews carried out during our ongoing doctoral project at the Serralves Museum. These interviewees highlight the essential role of construction and mediation of various discursive platforms, such as exhibitions, publications, and talks, aiming to facilitate the understanding of works and promote interaction between artists, curators, and the public. This role is complex, involving constant research, dialogue, and reflection. Curatorship in Contemporary art museums faces challenges related to the dynamic nature of contemporary art, including funding and logistics issues. The boundaries between permanent collections and temporary exhibitions require flexibility from curators. Awareness of these limits varies, but there is a consensus that curating needs to be adaptable to follow the evolution of contemporary art. Technology increasingly plays a vital role in the communication and dissemination of contemporary art. Augmented Reality (AR) and Virtual Reality (VR) emerge as enriching tools, providing immersive experiences that can improve the interaction of the public with artworks. Curators recognize the importance of keeping up with technological advances, but there are variations in the level of information and experience between them. In the creative process, technology is seen as a challenging tool, requiring in- depth understanding from artists. In the context of AR, our survey outcomes indicate a strong positive response towards the regular use of AR systems in museums and cultural organizations. A significant majority (81%) of the respondents agree or totally agree with the idea of having regular access to AR systems in museums and cultural organizations. This suggests a high level of acceptance and interest in the integration of AR technology in these settings. The data support the potential for AR to enhance visitor engagement and enrich the museum experience. Both AR and VR are considered forms of documenting artworks, offering an additional experience to the public. These technologies contribute to a deeper understanding of works by providing additional context. However, challenges include the need to engage the public with the technologies and ensure that the virtual experience does not completely replace the in-person enjoyment of the artwork. Digital technology goes beyond its primary communication function and can become an integral part of the artistic process. Digital experiences, such as interactive or technology-based works, are not just communication tools, but intrinsic elements of artistic creation. However, their successful addition require a deep understanding and close a collaboration between artists and curators. In summary, curation in contemporary art plays a fundamental role in the communication between artists and the public, while digital technology, especially AR and VR, emerges as a promising tool for enriching the public’s experience with works of art. The positive response to AR in our survey underscores its potential as a valuable tool in the curator’s arsenal.
- Combining Augmented Reality with Graffiti Using Mobile Application: First ResultsPublication . Silva, Manuel; Morais, Diogo; Mazeda, Miguel; Teixeira, Luis Miguel Lopes
- Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic ParkPublication . Silva, Manuel; Teixeira, Luis Miguel LopesDigital Heritage and Digital Humanities focus on distinct typologies of heritage: tangible and intangible Cultural Heritage (CH) objects and their preservation, education, and research versus the application of digital technologies to support research in the humanities. Both allow scholars to go beyond textual sources to integrate digital tools into the humanistic study. This project aims at supporting a new way of experiencing CH in the Serralves Museum and Coa Archeologic Park through more involving and culturally-qualified user experience. The main goal is to understand the potential of eXtended Reality within CH while also proposing the idea of developing a digital experience platform: an authoring tool based on an engine with core experiences functions that can be applied for developing multiple experiences for CH. This platform will contribute to new approaches, technologies, and tools for creating, processing, and delivering immersive and interactive content for engaging and meaningful experiences in these specific CH environments
- eXtended Reality (XR) experiences in museums for cultural heritage: a systematic reviewPublication . Silva, Manuel; Teixeira, LuísThe incorporation of different types of media promotes a multimodal approach to the dissemination, communication and exploitation of Cultural Heritage in Museums. By utilizing digital technologies allows new forms of interactions with cultural content. Cultural spaces such as museums have been integrating new digital tools, presenting their audiences immersive, interactive, and multisensory experience that is not possible in traditional exhibitions. Withing these approaches a new term of Extended Reality (XR) is emerging and increasing its role in these cultural spaces. XR is the umbrella that englobes all forms of immersion and interaction such as Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR). This article aims to provide a comprehensive state of the art of XR experiences for Cultural Heritage in Museums. To support this goal, a systematic review of the peer-reviewed articles was gathered from the Scopus and Web of Science databases. Results are analyzed and the case studies are presented in this paper.
- Mobile applications in cultural heritage context: a surveyPublication . Silva, Manuel; Morais, Diogo; Mazeda, Miguel; Teixeira, LuísUnderstanding the existing characteristics of smartphones in cultural heritage will increase our understanding of what has been created so far, where the potential of mobile technology may be the best use in the future. Thus, in this study, the authors systematically review existing smartphone apps dedicated to cultural heritage, particularly in museums, streets, and cities, available in app stores, to identify trends and current features with potential impact in new apps development. A second goal is to find and study applications with features such as GPS, Live Notifications, Map, Photos, Video, Audio, Games, Augmented Reality, combined into a single app
- Searching for Better 3D Baseline StimuliPublication . Silva, Manuel; Teixeira, Luis Miguel Lopes; Ferreira, Miguel; Oliveira-Silva, PatriciaThe use of accurate and appropriate physiological baseline procedures is essential in experimental paradigms in the field of neuroscience. However, the most challenging parts of designing a new study for experimental laboratory studies, especially when using psychophysiological measures, is the choice of the appropriate stimuli for the baseline or control task, in order to compute reactivity. This study aimed to select and validate the most suitable image category to be used as a baseline task, through self-report and physiological measures. The images were selected according to a previous baseline, but adding the 3D and virtual world component, which is the foundation of our experiment. An experiment comprising a number of visual stimuli (15 images) in a virtual world using a Virtual Reality system, in which we assessed valence and arousal through self-report measures after visualizing each stimulus. Our discussion will emphasize the challenges involved in choosing an appropriate type of stimuli for baseline tasks and suggest that caution is never wasted.
- The apprentice gaze - AR experience on Serralves MuseumPublication . Silva, Manuel; Morais, Diogo; Assaf, Rodrigo; Teixeira, Luis; Pollini, DeniseProject CHIC(Cooperative Holistic View on Internet and Content) aims to develop a set of digital platforms, based on open formats and interoperable technologies that promote and increase the dynamics of Portuguese media content creation. One of the platforms is a georeferenced augmented reality platform capable of interconnecting and retaining different sources of information and users, with the objective of providing an application capable of generating contextual information about heritage and tourism, specifically attributed to a user and a concrete experience. This article presents the development of three augmented reality experiences within the context of a museum.
- Vitamin B9 derivatives as carriers of bioactive cations for musculoskeletal regeneration applications: synthesis, characterization and biological evaluationPublication . Fernández-Villa, Daniel; Asensio, Gerardo; Silva, Manuel; Ramírez-Jiménez, Rosa Ana; Saldaña, Laura; Vilaboa, Nuria; Leite-Oliveira, Ana; Román, Julio San; Vázquez-Lasa, Blanca; Rojo, LuisThe development of new drugs for musculoskeletal regeneration purposes has attracted much attention in the last decades. In this work, we present three novel vitamin B9 (folic acid)-derivatives bearing divalent cations (ZnFO, MgFO and MnFO), providing their synthesis mechanism and physicochemical characterization. In addition, a strong emphasis has been placed on evaluating their biological properties (along with our previously reported SrFO) using human mesenchymal stem cells (hMSC). In all the cases, pure folate derivatives (MFOs) with a bidentate coordination mode between the metal and the folate anion, and a 1:1 stoichiometry, were obtained in high yields. A non-cytotoxic dose of all the MFOs (50 μg/mL) was demonstrated to modulate by their own the mRNA profiles towards osteogenic-like or fibrocartilaginous-like phenotypes in basal conditions. Moreover, ZnFO increased the alkaline phosphatase activity in basal conditions, while both ZnFO and MnFO increased the matrix mineralization degree in osteoinductive conditions. Thus, we have demonstrated the bioactivity of these novel compounds and the suitability to further studied them in vivo for musculoskeletal regeneration applications.
- When walls speak digital: augmented reality meets urban artPublication . Mazeda, Miguel; Silva, Manuel; Teixeira, LuísThe integration of digital technologies into artistic practices has evolved alongside the increasing availability of tools and the development of accessible applications. This evolution enables a growing synergy between physical and digital realms, fostering the incorporation of technologies such as augmented reality (AR) into urban art. This research investigates the intersection of urban art and AR, focusing on the overlay of digital content onto physical artworks. Through an examination of the author’s own artistic projects as case studies, this work explores how AR can expand possibilities for artistic expression and redefine audience engagement by transforming urban spaces into immersive, context-sensitive environments. These self-conducted case studies, based on personal creative practices, highlight both the challenges and opportunities in merging AR with urban art, offering first-hand insights into the process of conceptualizing and implementing these hybrid works. The findings demonstrate how AR can enhance the cultural impact of urban art in several ways, including the documentation and reinterpretation of ephemeral works, extending their longevity and relevance. Additionally, AR provides a sustainable approach to creative practices by reducing the need for permanent alterations to spaces and enabling dynamic, adaptable digital interventions. These interventions open new possibilities for audience interaction, fostering deeper connections between the artwork, its environment, and its viewers. By leveraging AR and related technologies, this research challenges traditional notions of artistic permanence and sustainability. It proposes a more fluid, innovative relationship between creation, space, and audience interaction, grounded in the author's experiences as both practitioner and researcher. The driving question behind this research — and our future explorations — is to understand how technology can be employed in innovative and meaningful ways to intersect with artistic practices, opening up new horizons for creation and aesthetic experience.
