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Learning with platform SOLL

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Technology has become fundamental for distance learning and the establishment of social interaction. In this way, the Internet of Things (IoT), has emerged with great potential for education due to its being a network composed of various objects and devices connected to the Internet, therefore allowing for the performance of interdisciplinary activities. Thus, the SOLL (Smart Objects Linked to Learning) platform has been introduced which, supported by a set of technologies that collect and store data from a greenhouse, allows for dynamic, interactive and interdisciplinary learning, with synchronous and asynchronous assessment. In this article, the platform's architecture is described and from a mixed methodology, student questionnaires and teacher focus group interviews, the data obtained show that this platform responds to the learning community structure, by adopting a different learning model, based on the exploration and enrichment of educational experiences.

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Education Internet of things Learning process Motivation Technology

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