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Este relatório, realizado no âmbito do Mestrado em Ensino de Música, da Universidade Católica Portuguesa – Porto, pretende evidenciar as aprendizagens realizadas durante a Prática Profissional (PP), nas áreas de especialização Análise e Técnicas de Composição e História da Cultura e das Artes, assim como toda a investigação relacionada com a implementação e avaliação do Projeto de Intervenção Pedagógica (PIP) designado “A utilização de jogos digitais como estratégia de ensino e aprendizagem na disciplina de História da Cultura e das Artes – Música”. A prática profissional foi realizada no ano letivo 2020/21, na Academia de Música de Arouca (AMA), tendo como orientadora científica a Professora Doutora Luísa Orvalho e como orientadora pedagógica cooperante a Professora Jacinta Borges, titular da disciplina de História da Cultura e das Artes na AMA, onde foi implementado também o PIP. A falta de motivação para o estudo das disciplinas teóricas da Música foi a razão que motivou a escolha desta problemática para a implementação do projeto de intervenção e, com o objetivo de contornar essa mesma realidade, foi criada uma ferramenta digital original denominada Wall of Fame. Com este PIP, procurou-se verificar se os alunos que utilizaram a ferramenta digital Wall of Fame passaram a dedicar mais tempo ao estudo da música, por considerarem aquela ferramenta um elemento facilitador da sua aprendizagem, se conseguiram atingir com mais facilidade e qualidade as aprendizagens essenciais da disciplina de História da Cultura e das Artes e se essa motivação se refletiu nos seus desempenhos e resultados escolares. Uma outra finalidade deste PIP foi sensibilizar as Direções Pedagógica e Administrativa para a transição digital da AMA e da importância da utilização de ferramentas digitais em contexto escolar, pedagógico e de apoio ao estudo. Participaram neste estudo experimental 22 alunos do ensino secundário (6.º, 7.º e 8.º graus), com idades compreendidas entre os 15 e os 18 anos, que frequentam a disciplina de História da Cultura e das Artes, em regime supletivo, na AMA. A estratégia da investigação consistiu na concetualização do design do estudo para avaliar a eficácia de dois modos alternativos de trabalho pedagógico, com base em dois grupos de alunos, o grupo experimental com a introdução de recursos digitais na prática pedagógica, na sugestão de uma plataforma digital como instrumento auxiliar de estudo e na recolha do feedback de todos os intervenientes sobre as estratégias adotadas, e um grupo de controlo. As técnicas selecionadas para a recolha e produção de dados foram: inquéritos por questionários, entrevistas semiestruturadas, focus group, registos de avaliação, observação direta e participante, pesquisa documental, grelhas de observação e notas de campo registadas em diário de bordo do investigador. Como técnicas de análise e interpretação dos dados quantitativos e qualitativos recolhidos na investigação, privilegiou-se a análise estatística e a análise de conteúdo. Os resultados obtidos revelaram que os recursos digitais em contexto de sala de aula contribuem para um maior envolvimento por parte dos alunos e que a ferramenta digital Wall of Fame se assumiu como um ótimo auxiliar de estudo ao serviço da autorregulação das aprendizagens.
This report, as part of the Master's Degree in Music Teaching, at the Universidade Católica Portuguesa – Porto, aims to highlight the lessons learned during Professional Practice (PP), in the areas of specialization Analysis and Techniques of Composition and History of Culture and Arts, as well as all the research related to the implementation and evaluation of the Pedagogical Intervention Project (PIP) called “The use of digital games as a teaching and learning strategy in the subject of History of Culture and Arts – Music”. The professional practice was carried out in the academic year 2020/21, at the Academy of Music of Arouca (AMA), with Professor Luísa Orvalho as scientific advisor and Jacinta Borges, teacher of History of Culture and Arts at AMA, where the PIP was also implemented. The lack of motivation to study the theoretical disciplines of Music was the reason that motivated the choice of this issue for the implementation of the intervention project and, in order to deal with this same reality, an original digital tool called Wall of Fame was created. With this PIP, we tried to verify if the students who used the Wall of Fame digital tool started to dedicate more time to the study of music, considering that tool a learning facilitator, if they managed to achieve more easily and with more quality the essential learning of the subject History of Culture and Arts and if this motivation reflected in their performance and school results. Another purpose of this PIP was to sensitize the Pedagogical and Administrative Departments to AMA's digital transition and the importance of using digital tools in a school and in pedagogical and study support context. The participants in this investigation were 22 high school students (6th, 7th and 8th grades), aged between 15 and 18 years old, who attend the subject of History of Culture and Arts, on a supplementary basis, in AMA. The research strategy consisted of conceptualizing the study design to assess the effectiveness of two alternative pedagogical strategies, based on two groups of students, the experimental group with the introduction of digital resources in pedagogical practice, suggesting a digital platform as an auxiliary study tool and in gathering feedback from all participants on the strategies adopted, and a control group. The techniques selected for data collection and production were: questionnaire surveys, semi-structured interviews, focus group, evaluation records, direct and participant observation, document research, observation grids and field notes recorded in the researcher's logbook. As techniques for analyzing and interpreting the quantitative and qualitative data collected in the investigation, statistical analysis and content analysis were privileged. The results obtained revealed that the digital resources in the classroom context contribute to a greater students involvement and that the Wall of Fame digital tool has assumed itself as an excellent study aid in the service of self-regulation of learning.
This report, as part of the Master's Degree in Music Teaching, at the Universidade Católica Portuguesa – Porto, aims to highlight the lessons learned during Professional Practice (PP), in the areas of specialization Analysis and Techniques of Composition and History of Culture and Arts, as well as all the research related to the implementation and evaluation of the Pedagogical Intervention Project (PIP) called “The use of digital games as a teaching and learning strategy in the subject of History of Culture and Arts – Music”. The professional practice was carried out in the academic year 2020/21, at the Academy of Music of Arouca (AMA), with Professor Luísa Orvalho as scientific advisor and Jacinta Borges, teacher of History of Culture and Arts at AMA, where the PIP was also implemented. The lack of motivation to study the theoretical disciplines of Music was the reason that motivated the choice of this issue for the implementation of the intervention project and, in order to deal with this same reality, an original digital tool called Wall of Fame was created. With this PIP, we tried to verify if the students who used the Wall of Fame digital tool started to dedicate more time to the study of music, considering that tool a learning facilitator, if they managed to achieve more easily and with more quality the essential learning of the subject History of Culture and Arts and if this motivation reflected in their performance and school results. Another purpose of this PIP was to sensitize the Pedagogical and Administrative Departments to AMA's digital transition and the importance of using digital tools in a school and in pedagogical and study support context. The participants in this investigation were 22 high school students (6th, 7th and 8th grades), aged between 15 and 18 years old, who attend the subject of History of Culture and Arts, on a supplementary basis, in AMA. The research strategy consisted of conceptualizing the study design to assess the effectiveness of two alternative pedagogical strategies, based on two groups of students, the experimental group with the introduction of digital resources in pedagogical practice, suggesting a digital platform as an auxiliary study tool and in gathering feedback from all participants on the strategies adopted, and a control group. The techniques selected for data collection and production were: questionnaire surveys, semi-structured interviews, focus group, evaluation records, direct and participant observation, document research, observation grids and field notes recorded in the researcher's logbook. As techniques for analyzing and interpreting the quantitative and qualitative data collected in the investigation, statistical analysis and content analysis were privileged. The results obtained revealed that the digital resources in the classroom context contribute to a greater students involvement and that the Wall of Fame digital tool has assumed itself as an excellent study aid in the service of self-regulation of learning.
Description
Keywords
Ensino artístico especializado de música Aprendizagens essenciais História da cultura e das artes Análise e técnicas de composição Ferramentas e jogos digitais no ensino de música Specialized artistic music education Essential learnings History of culture and arts Composition analysis and techniques Digital tools and games in music teaching