Repository logo
 
Publication

Embodiment comfort levels during motor imagery training combined with immersive virtual reality in a spinal cord injury patient

dc.contributor.authorPais-Vieira, Carla
dc.contributor.authorGaspar, Pedro
dc.contributor.authorMatos, Demétrio
dc.contributor.authorAlves, Leonor Palminha
dc.contributor.authorCruz, Bárbara Moreira da
dc.contributor.authorAzevedo, Maria João
dc.contributor.authorGago, Miguel
dc.contributor.authorPoleri, Tânia
dc.contributor.authorPerrotta, André
dc.contributor.authorPais-Vieira, Miguel
dc.date.accessioned2022-06-20T15:39:28Z
dc.date.available2022-06-20T15:39:28Z
dc.date.issued2022-06-20
dc.description.abstractBrain–machine interfaces combining visual, auditory, and tactile feedback have been previously used to generate embodiment experiences during spinal cord injury (SCI) rehabilitation. It is not known if adding temperature to these modalities can result in discomfort with embodiment experiences. Here, comfort levels with the embodiment experiences were investigated in an intervention that required a chronic pain SCI patient to generate lower limb motor imagery commands in an immersive environment combining visual (virtual reality -VR), auditory, tactile, and thermal feedback. Assessments were made pre-/ post-, throughout the intervention (Weeks 0–5), and at 7 weeks follow up. Overall, high levels of embodiment in the adapted three-domain scale of embodiment were found throughout the sessions. No significant adverse effects of VR were reported. Although sessions induced only a modest reduction in pain levels, an overall reduction occurred in all pain scales (Faces, Intensity, and Verbal) at follow up. A high degree of comfort in the comfort scale for the thermal-tactile sleeve, in both the thermal and tactile feedback components of the sleeve was reported. This study supports the feasibility of combining multimodal stimulation involving visual (VR), auditory, tactile, and thermal feedback to generate embodiment experiences in neurorehabilitation programs.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3389/fnhum.2022.909112pt_PT
dc.identifier.eid85131766759
dc.identifier.issn1662-5161
dc.identifier.pmcPMC9163805
dc.identifier.pmid35669203
dc.identifier.urihttp://hdl.handle.net/10400.14/37896
dc.identifier.wos000806533200001
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectBrain–machine (computer) interfacept_PT
dc.subjectComfort and human perceptionpt_PT
dc.subjectEmbodiment/bodily experiencept_PT
dc.subjectSpinal cord injured (SCI)pt_PT
dc.subjectTactilept_PT
dc.subjectThermalpt_PT
dc.subjectVirtual realitypt_PT
dc.titleEmbodiment comfort levels during motor imagery training combined with immersive virtual reality in a spinal cord injury patientpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.titleFrontiers in Human Neurosciencept_PT
oaire.citation.volume16pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
45049908.pdf
Size:
4.42 MB
Format:
Adobe Portable Document Format