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Este relatório reflete a experiência e o trabalho desenvolvido na área de som para videojogos móveis durante o estágio curricular na empresa Volt Games. Ao longo de seis meses, tive a oportunidade de desenvolver as minhas competências em composição e design de som, adquirindo técnicas especificas de criação de áudio para videojogos. O objetivo com esta investigação é de compreender quais são as diferenças e terminologias necessárias, para produzir design sonoro nesta forma de media interativa. O relatório inclui uma análise de composição musical e de design de som adaptado para videojogos. A Volt Games, proporcionou-me a oportunidade de trabalhar num ambiente profissional aprimorando as minhas competências em som. O documento também inclui uma pesquisa e aplicação prática de implementação por FMOD e Unity, que são dois dos softwares mais utilizados para criação e implementação de som para videojogos, essencial para um designer de som que se queira especializar nesta área.
This report reflects about the experience and work developed in the field of sound for mobile video games during my internship in the company Volt Games. During the six months, I had the opportunity to strengthen my skills in composition and sound design, learning specific techniques to create audio for video games. The objective with this research is to understand what the differences and terminologies are needed to produce sound design in this interactive media. The report includes an analysis of the music compositions and the sound design adapted for video games. Volt Games provided me with the opportunity to work in a professional environment and to improve my competencies in som. The dissertation includes research on implementation using FMOD and Unity, as they are two of the most widely used softwares for creating and implementing video games, making them essential tools for a sound designer specializing in this area.
This report reflects about the experience and work developed in the field of sound for mobile video games during my internship in the company Volt Games. During the six months, I had the opportunity to strengthen my skills in composition and sound design, learning specific techniques to create audio for video games. The objective with this research is to understand what the differences and terminologies are needed to produce sound design in this interactive media. The report includes an analysis of the music compositions and the sound design adapted for video games. Volt Games provided me with the opportunity to work in a professional environment and to improve my competencies in som. The dissertation includes research on implementation using FMOD and Unity, as they are two of the most widely used softwares for creating and implementing video games, making them essential tools for a sound designer specializing in this area.
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Videojogos móveis Design de som FMOD Composição musical Mobile video games Sound design Music composition
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Without CC licence