Logo do repositório
 
Miniatura indisponível
Publicação

A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays

Utilize este identificador para referenciar este registo.
Nome:Descrição:Tamanho:Formato: 
20112095.pdf2.9 MBAdobe PDF Ver/Abrir

Orientador(es)

Resumo(s)

Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body of research since the implementation of the first systems. In real locomotion techniques, users physically move in the real world to affect movement in the Virtual Environment (VE). Real locomotion has been found to perform better than other forms of locomotion for many tasks. To overcome the challenges imposed by restricted physical space, researchers have devised ingenious interaction techniques for real locomotion. In this paper, we present a survey of interaction techniques for real locomotion in VR. Our analysis is focused on the interaction techniques – the combination of devices, user’s actions, and system’s responses. We categorize interaction techniques for real locomotion in VR into: unmediated, warnings, reorientation/resetting, scaling, redirection, and dynamic VE. These categories represent fundamentally different approaches to real locomotion and user action feedback. We further characterize techniques in each of these categories according to category-specific parameters. Finally, it is important to state that this paper was developed with the aim of helping newcomers to the field to understand and implement the techniques here presented.

Descrição

Palavras-chave

Virtual reality Locomotion Interaction techniques Survey

Contexto Educativo

Citação

Cardoso, J. C. S., & Perrotta, A. (2019). A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays. Computers & Graphics, 85, 55–73. https://doi.org/10.1016/j.cag.2019.09.005

Projetos de investigação

Unidades organizacionais

Fascículo