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A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays

dc.contributor.authorCardoso, Jorge C. S.
dc.contributor.authorPerrotta, André
dc.date.accessioned2019-10-23T17:22:08Z
dc.date.available2019-10-23T17:22:08Z
dc.date.issued2019
dc.description.abstractLocomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body of research since the implementation of the first systems. In real locomotion techniques, users physically move in the real world to affect movement in the Virtual Environment (VE). Real locomotion has been found to perform better than other forms of locomotion for many tasks. To overcome the challenges imposed by restricted physical space, researchers have devised ingenious interaction techniques for real locomotion. In this paper, we present a survey of interaction techniques for real locomotion in VR. Our analysis is focused on the interaction techniques – the combination of devices, user’s actions, and system’s responses. We categorize interaction techniques for real locomotion in VR into: unmediated, warnings, reorientation/resetting, scaling, redirection, and dynamic VE. These categories represent fundamentally different approaches to real locomotion and user action feedback. We further characterize techniques in each of these categories according to category-specific parameters. Finally, it is important to state that this paper was developed with the aim of helping newcomers to the field to understand and implement the techniques here presented.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCardoso, J. C. S., & Perrotta, A. (2019). A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays. Computers & Graphics, 85, 55–73. https://doi.org/10.1016/j.cag.2019.09.005pt_PT
dc.identifier.doi10.1016/j.cag.2019.09.005pt_PT
dc.identifier.eid85073036257
dc.identifier.issn0097-8493
dc.identifier.urihttp://hdl.handle.net/10400.14/28502
dc.identifier.wos000504781000007
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevierpt_PT
dc.relationCENTRE FOR INFORMATICS AND SYSTEMS OF THE UNIVERSITY OF COIMBRA
dc.subjectVirtual realitypt_PT
dc.subjectLocomotionpt_PT
dc.subjectInteraction techniquespt_PT
dc.subjectSurveypt_PT
dc.titleA survey of real locomotion techniques for immersive virtual reality applications on head-mounted displayspt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardTitleCENTRE FOR INFORMATICS AND SYSTEMS OF THE UNIVERSITY OF COIMBRA
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UID%2FCEC%2F00326%2F2019/PT
oaire.citation.endPage73
oaire.citation.startPage55
oaire.citation.titleComputers and Graphicspt_PT
oaire.citation.volume85
oaire.fundingStream6817 - DCRRNI ID
person.familyNameCardoso
person.familyNamePerrotta
person.givenNameJorge
person.givenNameAndré
person.identifier.ciencia-id3F1D-F6E4-C39C
person.identifier.orcid0000-0002-0196-2821
person.identifier.orcid0000-0003-2953-0585
person.identifier.ridB-5223-2009
person.identifier.scopus-author-id54790590700
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsrestrictedAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication1cad16af-cd8e-42ca-8425-6addc244f0df
relation.isAuthorOfPublicationee9745c2-7019-4205-9770-16767da0945a
relation.isAuthorOfPublication.latestForDiscoveryee9745c2-7019-4205-9770-16767da0945a
relation.isProjectOfPublication02cc71d2-c768-44f2-a7d0-f4df250af359
relation.isProjectOfPublication.latestForDiscovery02cc71d2-c768-44f2-a7d0-f4df250af359

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