Browsing by Author "Penha, Rui"
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- Akson, an audio-visual environment for networked interaction and performancePublication . Arandas, Luís; Gomes, José Alberto; Penha, RuiIn this article we present Akson, a web-based audiovisual (AV) environment for networked interaction and performance. As a result of research in the context of Braga Media Arts, part of UNESCO’s creative cities network (UCCN), is documented why it was developed, its characteristics as a software that promotes networked artistic practice, as well as the tests performed. Taking advantage of the Internet’s infrastructure, Akson allows the exploration of hundreds of devices scattered around the world and the study of the interface as an extension of the human gesture.
- Directing selfness – a step back from digital collaboration on stagePublication . Arandas, Luis; Gomes, José Alberto; Penha, RuiCollaborative networked performance has been at the forefront of recent proposals in computer music and digital performance research. A feature of its stage effectiveness derives from the composition being often drawn from the instrument or the system. Also, these digital environments are programmed with both the inherent characteristics of human interaction and the properties of networks in mind. The performance Directing Selfness takes a step back from networked interaction using an interface made specifically for performative collaboration through an audio-visual solo. It is made in order to promote a stage-based exploration of a tool not only designed for other performative purposes, but also to promote a unique adaptation of the artist using it.
- Never the less: a performance on networked artPublication . Arandas, Luis; Gomes, José Alberto; Bernardes, Gilberto; Penha, RuiNever The Less is a live audio-visual (A/V) networked performance, where participants are able to interact remotely and collaboratively. It adopts the newly-proposed web-based A/V Akson system, designed for an internet infrastructure, which allows both musical and visual content generation and interaction across multiple devices in remote locations. The system was built with great emphasis on live-performance and human collaboration, where experts and non-experts (i.e., artists and public) exist at the same level.
- Studio report : DIGITÓPIA at casa da MusicaPublication . Penha, Rui; Gouyon, Fabien; Guedes, Carlos; Barbosa, ÁlvaroToday's increasing availability of free music software and musical content. Digitópia, a platform for collaborative music creation recently started at Casa da Música, Porto's main concert venue, addresses how these trends can affect generalized music creation and music software design, promote social inclusion, and lead to the emergence of multicultural communities of music makers/lovers. In this paper, we report on the musical activities conducted in the first months of existence of Digitópia, and highlight some developments for the future.
- The role of sound in inducing storytelling in immersive environmentsPublication . Salselas, Inês; Penha, RuiSound design has been a fundamental component of audiovisual storytelling. However, with technological developments things are rapidly changing. More sensory information is available and, at the same time, the user is gaining agency upon the narrative, being offered the possibility of navigating or making other decisions. These new characteristics of immersive environments bring new challenges to storytelling in interactive narratives and require new strategies and techniques for audiovisual narrative progression. Can technology offer an immersive environment where the user has the sensation of agency, of choice, where her actions are not mediated by evident controls but subliminally induced in a way that it is ensured that a narrative is being followed? Can sound be a subliminal element that induces attentional focus on the most relevant elements for the narrative, inducing storytelling and biasing search in an audiovisual immersive environment? Herein, we present a literature review that has been guided by this prospect. With these questions in view, we present our exploration process in finding possible answers and potential solution paths. We point out that consistency, in terms coherency across sensory modalities and emotional matching may be a critical aspect
- Towards large-scale artistic practice with web technologiesPublication . Arandas, Luis; Gomes, José Alberto; Penha, RuiIn this article, we present a software architecture that explores the technological potential of the web as a programmable interface and as an interpersonal connection point in the artistic practice. This structure exposes the recently proposed Akson audio-visual (AV) environment, also raising a technical evaluation of the technologies and design used to allow the development of both the platform and the network.
- Wireplex, an extended flow of Data as Distributed Sound SculpturePublication . Arandas, Luis; Gomes, José Alberto; Penha, RuiThis article presents a networked sound sculpture made us- ing web technologies. The intervention described explores the generation of content in large numbers of distributed interfaces with potentially large distances across the globe. Using Akson audio-visual (AV) environment, a distributed connection is maintained to all machines that remain pub- licly linked. We explore and present Wireplex as an artistic use of the Internet creating an irregular platform to repro- duce the artwork.
