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Sustainability, circular economy, and creative computing: open educational materials

datacite.subject.sdg04:Educação de Qualidade
dc.contributor.authorCunha, Carlos
dc.contributor.authorOrelj, Ana
dc.contributor.authorKnutas, Antti
dc.contributor.authorStankevičiūtė, Eglė
dc.contributor.authorSaka, Erkan
dc.contributor.authorPulevska Ivanovska, Lidija
dc.contributor.authorThomas Dotta, Leanete
dc.contributor.authorTeixeira, Luís Miguel
dc.contributor.authorGarda, Maria
dc.contributor.authorIbro, Marsida
dc.contributor.authorJosimovski, Sasho
dc.contributor.authorFreires, Thiago
dc.contributor.authorRakauskaitė, Ugnė
dc.date.accessioned2025-06-02T14:50:09Z
dc.date.available2025-06-02T14:50:09Z
dc.date.issued2024
dc.description.abstractIntroduction: Why did we create this material? : Currently, there is an increasing concern about sustainability and robustness of complex infrastructures upon which many of our day-to-day activities depend. In the European Union, the term circular economy is a well-established element of the European Green Deal, describing a transformation towards greater sustainability and waste reduction. Many of us work in fields related to creative computing, and have spent time researching the right to repair and other sustainable practices related to creative computing. These materials were created to provide an opportunity to educators and learners to explore these ideas based on practical examples and accessible activities. How to use this material? :This material is available for non-commercial re-use under the Creative Commons License. It comprises of a slide deck and supporting materials, both available for free on the website https://costgrade.eu. The slide deck may be used during lessons in secondary school in both formal and informal settings. Educators may also edit and re-use the material in their own teaching tools. The supporting materials file includes descriptions of each slide, and suggestions for further reading. Who created this material? :This material was created by Grassroots of digital Europe (GRADE), a network of scientists, researchers, activists, and artists from the EU and beyond, created within the COST framework for European Cooperation in Science and Technology. GRADE Working Group 2, Institutionalising digital grassroots, is responsible for the creation and distribution of these materials. Contributors include: Carlos Cunha, Ana Orelj, Antti Knutas, Eglė Stankevičiūtė, Erkan Saka, Lidija Pulevska Ivanovska, Leanete Thomas Dotta, Luís Miguel Teixeira, Maria Garda, Marsida Ibro, Sasho Josimovski, Thiago Freires, Ugnė Rakauskaitė. Slide design by Laurynas Marčiulaitis.eng
dc.identifier.urihttp://hdl.handle.net/10400.14/53562
dc.language.isoeng
dc.peerreviewedyes
dc.publisherEuropean Cooperation in Science and Technology
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleSustainability, circular economy, and creative computing: open educational materialseng
dc.typeother
dspace.entity.typePublication
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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