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Advisor(s)
Abstract(s)
In this pictorial, we describe a user study carried out with a group of 20 first graders (ages 6-7). The aim of the study was to investigate if it is possible to infer children's engagement with technology by looking at their drawings. The analyses of children's drawings was informed by the Grammar of Visual Design (GVD) and the results evidence that children's drawings provided valuable insights, helping to understand children's engagement and involvement with the tool. Applying the GVD to inform the analytical process reduced subjective interpretations of children's drawings. As such, this work adds evidence to the body of knowledge that seeks to validate more reliable methods to assess children's opinion in user studies.
Description
Keywords
Children Digital manipulatives Drawings Storytelling Tangible interfaces User studies
Citation
Publisher
Association for Computing Machinery, Inc