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Serious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare

dc.contributor.authorVieira, Catarina
dc.contributor.authorPerrotta, André
dc.contributor.authorPais-Vieira, Carla
dc.date.accessioned2023-03-14T11:24:20Z
dc.date.available2023-03-14T11:24:20Z
dc.date.issued2022-12-30
dc.description.abstractSerious games are videogames that are used with purposes that go beyond the mere entertainment of the player. Among their many applications, healthcare is one of the most prominent ones, as serious games can have a wide range of uses within this field, namely physical rehabilitation of patients. For this purpose, both custom-made serious games and commercial entertainment titles, such as those for Nintendo Wii, can be used. However, while custom-made serious games appear to be more clinically effective, patients seem to prefer the gaming experience of playing a commercial title. This paper aims to compare the game goals and the aesthetics of Wii Sports (a commercial title used in the context of physical rehabilitation) with custom-made serious games that have obtained clinically significant results in upper limb rehabilitation, in order to try and understand what can be done to bridge the gap between these two approaches.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.34632/jsta.2022.11732pt_PT
dc.identifier.eid85150959600
dc.identifier.issn1646-9798
dc.identifier.urihttp://hdl.handle.net/10400.14/40566
dc.identifier.wos000935219300004
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSerious gamespt_PT
dc.subjectVideogamespt_PT
dc.subjectGame designpt_PT
dc.subjectGame aestheticspt_PT
dc.subjectHealthcarept_PT
dc.titleSerious games for physical rehabilitation: aesthetic discrepancies between custom-made serious games and commercial titles used for healthcarept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage50pt_PT
oaire.citation.issue3pt_PT
oaire.citation.startPage29pt_PT
oaire.citation.titleJournal of Science and Technology of the Artspt_PT
oaire.citation.volume14pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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