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Abstract(s)
Tesouro Gasto, é uma homenagem aos Açores, que nos últimos anos tem perdido a sua identidade natural devido ao crescimento do turismo, mais especificamente na ilha de São Miguel. Usando esta temática, um dos principais objetivos deste projeto foi explorar a realização cinematográfica usando um motor de jogo. O presente relatório tem como intuito sintetizar todos os processos necessários para realizar o filme Tesouro Gasto, realizado na unidade curricular de Projeto Final no mestrado de Som e Imagem com especialização em Animação por Computador. Inicialmente, é apresentada uma introdução em que são explicadas todas as motivações e escolhas para o resultado. Também serão apresentados todos os aspetos técnicos que foram executadas para o resultado obtido. Serão apresentadas as referências consultadas e obtidas, que serviram como fonte de inspiração para a realização do projeto. Além das referências, serão referidas as escolhas feitas para as várias etapas do projeto como a montagem do ambiente, o processo de modelação e texturização dos assets, a escolha de assets provenientes de bancos exteriores e, por fim, o processo de escolha de shots, o rendering e o color grading. Seguidamente é explicada como foi realizada a produção do projeto, detalhando os vários processos escolhidos, tanto como as várias etapas. Por fim é apresentada uma autocrítica do projeto onde são revistos os resultados comparativamente aos planos iniciais apontando todas as alterações, constrangimentos do projeto.
Tesouro Gasto, is a tribute to the Azores, which in recent years has lost its natural identity due to the growth of tourism, more specifically on the island of São Miguel. From this theme, one of the main goals was to explore the cinematic directing of a film using a game engine, The purpose of this report is to summarize all the processes necessary to make the film, carried out in the Final Project curricular unit in the Sound and Image master's degree with a specialization in Computer Animation. Initially, an introduction is presented in which all motivations and choices for the result are explained. All technical aspects that were carried out to achieve the result obtained will also be presented. Afterwards, the references consulted and obtained will be presented, which served as a source of inspiration for carrying out the project. In addition to the references, the choices made for the various stages of the project will be mentioned, such as the assembly of the environment, the process of modeling and texturing the assets, the choice of assets from exterior banks and finally the process of choosing shots and rendering and color grading. Next, it is explained how the production of the project was carried out, explaining the various processes chosen, as well as the various stages. Finally, a critique of the project is presented by the author himself, where the result is reviewed with the desired result initially pointing out all the constraints and impossibility of the project.
Tesouro Gasto, is a tribute to the Azores, which in recent years has lost its natural identity due to the growth of tourism, more specifically on the island of São Miguel. From this theme, one of the main goals was to explore the cinematic directing of a film using a game engine, The purpose of this report is to summarize all the processes necessary to make the film, carried out in the Final Project curricular unit in the Sound and Image master's degree with a specialization in Computer Animation. Initially, an introduction is presented in which all motivations and choices for the result are explained. All technical aspects that were carried out to achieve the result obtained will also be presented. Afterwards, the references consulted and obtained will be presented, which served as a source of inspiration for carrying out the project. In addition to the references, the choices made for the various stages of the project will be mentioned, such as the assembly of the environment, the process of modeling and texturing the assets, the choice of assets from exterior banks and finally the process of choosing shots and rendering and color grading. Next, it is explained how the production of the project was carried out, explaining the various processes chosen, as well as the various stages. Finally, a critique of the project is presented by the author himself, where the result is reviewed with the desired result initially pointing out all the constraints and impossibility of the project.
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Keywords
Açores São Miguel Game engine Unreal engine 3D Modelação Texturing Rendering Azores São Miguel island 3D modelling
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Without CC licence