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Esta dissertação tem como objectivo identificar e analisar o conceito de
Remediation entre o filme Star Wars – A New Hope e o videojogo Lego Star Wars,
fundamentalmente em relação às mais-valias que o jogo traz do produto original - o filme - para o utilizador. Para esta análise entendeu-se necessária a identificação dos conceitos que fundamentam o tema central – Remediation – sendo estas as lógicas de immediacy e hypermediacy, juntamente com uma reflexão sobre os objectos de estudo, principalmente os videojogos, para compreensão e contextualização do tema.
This dissertation aims to identify and analyze the concept of Remedition between the movie Star Wars – A New Hope and the video game Lego Star Wars, fundamentally against the advantages that the game brings from the original product – the movie – for the user. For this analysis it was considered necessary to identify the concepts that underlie the central theme – Remediation – and these are the logics of immediacy and hypermediacy, along with a reflection on the objects of study, especially video games for understanding and contextualization of the subject.
This dissertation aims to identify and analyze the concept of Remedition between the movie Star Wars – A New Hope and the video game Lego Star Wars, fundamentally against the advantages that the game brings from the original product – the movie – for the user. For this analysis it was considered necessary to identify the concepts that underlie the central theme – Remediation – and these are the logics of immediacy and hypermediacy, along with a reflection on the objects of study, especially video games for understanding and contextualization of the subject.
