Publicação
SuperMarioWord: ERROR
| dc.contributor.author | Mendes, Beatriz | |
| dc.date.accessioned | 2026-01-27T12:54:56Z | |
| dc.date.available | 2026-01-27T12:54:56Z | |
| dc.date.issued | 2019-01-01 | |
| dc.description.abstract | Each person has their own nature including multiple types of intelligence. Some of these intelligences can be mimicked in artificial intelligence (AI) and through artificial thought as when programmed into a video game or computing structure. Error is something that exists within all of this premise. I propose to talk about the process and idea behind my video game called “SuperMarioWord: ERROR....” (played on a console) in which I have created an artificial virus that causes a glitch in the video game while the person is playing. In this duality between the video game's artificial thought / artificial form of intelligence and the gamer, new meaning can be created and new learning may be developed in this hybrid praxis. | eng |
| dc.identifier.citation | Mendes, B. (2019). SuperMarioWord: ERROR. Abstract from 21st International Consciousness Reframed Conference, Porto, Portugal. | |
| dc.identifier.other | e1e45e76-c820-4429-ae1d-d5ac3e2581d5 | |
| dc.identifier.uri | http://hdl.handle.net/10400.14/56785 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.rights.uri | N/A | |
| dc.subject | Art | |
| dc.subject | Digital | |
| dc.subject | Errors | |
| dc.subject | Games | |
| dc.subject | Preservation and restoration | |
| dc.title | SuperMarioWord: ERROR | eng |
| dc.type | conference object | |
| dspace.entity.type | Publication | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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