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SuperMarioWord: ERROR

dc.contributor.authorMendes, Beatriz
dc.date.accessioned2026-01-27T12:54:56Z
dc.date.available2026-01-27T12:54:56Z
dc.date.issued2019-01-01
dc.description.abstractEach person has their own nature including multiple types of intelligence. Some of these intelligences can be mimicked in artificial intelligence (AI) and through artificial thought as when programmed into a video game or computing structure. Error is something that exists within all of this premise. I propose to talk about the process and idea behind my video game called “SuperMarioWord: ERROR....” (played on a console) in which I have created an artificial virus that causes a glitch in the video game while the person is playing. In this duality between the video game's artificial thought / artificial form of intelligence and the gamer, new meaning can be created and new learning may be developed in this hybrid praxis.eng
dc.identifier.citationMendes, B. (2019). SuperMarioWord: ERROR. Abstract from 21st International Consciousness Reframed Conference, Porto, Portugal.
dc.identifier.othere1e45e76-c820-4429-ae1d-d5ac3e2581d5
dc.identifier.urihttp://hdl.handle.net/10400.14/56785
dc.language.isoeng
dc.peerreviewedyes
dc.rights.uriN/A
dc.subjectArt
dc.subjectDigital
dc.subjectErrors
dc.subjectGames
dc.subjectPreservation and restoration
dc.titleSuperMarioWord: ERROReng
dc.typeconference object
dspace.entity.typePublication
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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