Name: | Description: | Size: | Format: | |
---|---|---|---|---|
6.65 MB | Adobe PDF |
Authors
Advisor(s)
Abstract(s)
A presente dissertação intitulada “Construção de uma Narrativa Multimodal”, foi
realizado no âmbito do Projeto Fim do Curso para obtenção do grau de Mestrado em
Comunicação Digital.
O propósito deste projeto foi conceptualizar e desenvolver uma aplicação de uma
história interativa destinada a crianças para divulgar a cultura de Cabo Verde. Para
alcançar o objetivo foi feito uma revisão teórica relativamente ao conceito e
características de aplicações de histórias interativas de uma forma geral, e
especificamente foi abordado o desenvolvimento tecnológico, aplicações de histórias
interativas e jogos digitais em Cabo Verde. A motivação que esteve na origem deste
projeto foi a proposta para o desenvolvimento de uma aplicação de uma história
interativa no âmbito do projeto Mobeybou. Esta proposta nasceu da necessidade de
preencher uma lacuna, pelo fato de não existirem aplicações multimédias direcionadas
para crianças pequenas que possibilitem dar a conhecer a cultura cabo-verdiana.
Tendo isso em vista, este trabalho propõe dar continuidade ao projeto Mobeybou e
desenvolver a app Mobeybou em Cabo Verde, criando apps digitais multiculturais, onde
as crianças com idade compreendida entre os 4 e os 8 anos, possam também narrar as
suas próprias histórias, promovendo habilidades cognitivas e sociais dentro de uma
estrutura multicultural. A app usa a Realidade Aumentada (RA) para visualizar,
manipular e explorar conceitos culturais, cenas em 360º, sons, animações 2D, entre
outros recursos, através da interação multimodal. A metodologia utilizada foi de
natureza qualitativa, onde inicialmente a pesquisa bibliográfica e uma entrevista semiestruturada complementou o levantamento inicial. O desenvolvimento da aplicação
guiou-se pelo design centrado no usuário e por fim foram empregues as técnicas de
observação participante e entrevista, através do estudo exploratório sobre o uso da
aplicação.
The present dissertation entitled “Construction of a Multimodal Narrative”, was carried out within the scope of the End of Course Project to obtain a Master's degree in Digital Communication. The purpose of this project was to conceptualize and develop an application of an interactive story for children to spread the culture of Cape Verde. To achieve the objective, a theoretical review was carried out relatively to the concept and characteristics of interactive story applications, and specifically, technological development, applications of interactive stories and digital games in Cape Verde were addressed. The motivation behind this project was the proposal for the development of an interactive story application within the scope of the Mobeybou project. This proposal was born from the need to fill a gap, due to the fact that there are no multimedia applications aimed at young children that make possible to know Cape Verdean culture. With that in mind, this work proposes to continue the Mobeybou project and develop the Mobeybou app in Cape Verde, creating multicultural digital apps, where children aged between 4 and 8 can also narrate their own stories, promoting cognitive and social skills within a multicultural framework. The app uses Augmented Reality (AR) to visualize, manipulate and explore cultural concepts, 360º scenes, sounds, 2D animations, among other resources, through multimodal interaction. The methodology used was of a qualitative nature, initially the bibliographic research and a semistructured interview complemented the initial survey. The application development was guided by user-centered design, finally, participant observation and interview techniques were used, through an exploratory study on the use of the application.
The present dissertation entitled “Construction of a Multimodal Narrative”, was carried out within the scope of the End of Course Project to obtain a Master's degree in Digital Communication. The purpose of this project was to conceptualize and develop an application of an interactive story for children to spread the culture of Cape Verde. To achieve the objective, a theoretical review was carried out relatively to the concept and characteristics of interactive story applications, and specifically, technological development, applications of interactive stories and digital games in Cape Verde were addressed. The motivation behind this project was the proposal for the development of an interactive story application within the scope of the Mobeybou project. This proposal was born from the need to fill a gap, due to the fact that there are no multimedia applications aimed at young children that make possible to know Cape Verdean culture. With that in mind, this work proposes to continue the Mobeybou project and develop the Mobeybou app in Cape Verde, creating multicultural digital apps, where children aged between 4 and 8 can also narrate their own stories, promoting cognitive and social skills within a multicultural framework. The app uses Augmented Reality (AR) to visualize, manipulate and explore cultural concepts, 360º scenes, sounds, 2D animations, among other resources, through multimodal interaction. The methodology used was of a qualitative nature, initially the bibliographic research and a semistructured interview complemented the initial survey. The application development was guided by user-centered design, finally, participant observation and interview techniques were used, through an exploratory study on the use of the application.
Description
Keywords
Aplicativos digitais Jogos digitais Cultura digital Tecnologias de informação Mobeybou Digital applications Digital games Digital culture Information technologies