Publicação
Gesture-Based Locomotion in Immersive VR Worlds with the Leap Motion Controller
| dc.contributor.author | Cardoso, Jorge C. S. | |
| dc.date.accessioned | 2017-11-15T12:42:21Z | |
| dc.date.available | 2017-11-15T12:42:21Z | |
| dc.date.issued | 2017 | |
| dc.description.abstract | In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques – gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques. | pt_PT |
| dc.description.version | info:eu-repo/semantics/draft | pt_PT |
| dc.identifier.citation | Cardoso, J. C. S. (2017). Gesture-Based Locomotion in Immersive VR Worlds with the Leap Motion Controller. In 11th International Conference on Interfaces and Human Computer Interaction, Lisbon, Portugal, 21-23 July. 7 p. | pt_PT |
| dc.identifier.eid | 85040180993 | |
| dc.identifier.uri | http://hdl.handle.net/10400.14/23400 | |
| dc.language.iso | eng | pt_PT |
| dc.peerreviewed | yes | pt_PT |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
| dc.subject | Interaction Device | pt_PT |
| dc.subject | Leap Motion | pt_PT |
| dc.subject | HCI | pt_PT |
| dc.subject | Virtual Reality | pt_PT |
| dc.subject | Locomotion | pt_PT |
| dc.subject | Performance Measuremen | pt_PT |
| dc.title | Gesture-Based Locomotion in Immersive VR Worlds with the Leap Motion Controller | pt_PT |
| dc.type | conference object | |
| dspace.entity.type | Publication | |
| rcaap.rights | openAccess | pt_PT |
| rcaap.type | conferenceObject | pt_PT |
