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Atualmente tem se assistido a um aumento progressivo de utilização de videojogos, onde a população investe parte do seu tempo de lazer. A literatura tem vindo a demonstrar que as Experiências Adversas na Infância têm impacto na vida adulta de indivíduos que experienciaram estes traumas, principalmente ao nível da psicopatologia como as Perturbações de Adição. A desregulação emocional, tem recebido grande enfoque, já que, a capacidade de regular as emoções parecem estar relacionadas tanto com traumas que ocorreram durante a infância como como as perturbações relacionadas ao jogo. O objetivo geral deste estudo é verificar se a desregulação emocional prediz a relação entre Experiências Adversas na Infância e o Uso de Videojogos em adultos. Este trata-se de um estudo quantitativo de desenho descritivo-correlacional. Para a recolha de dados foram utilizados quatro instrumentos: questionário sociodemográfico, o Questionário da História de Adversidade na Infância, a Escala de Dificuldades na Regulação Emocional e a escala Internet Gaming Disorder Scale – Short Form. A amostra é constituída por 87 participantes em que se recorreu a uma amostra não probabilística, nomeadamente a amostragem por redes. Os dados foram analisados com recurso ao software IBM SPSS. Os resultados deste estudo mostram que indivíduos que sofreram de ACE’s na infância investem mais tempo em videojogos e têm maiores dificuldades de regulação emocional. Por último, este estudo mostra que sujeitos com maior dificuldade na regulação emocional são mais adictos a videojogos. Com este estudo percebeu-se que no futuro torna-se fundamental alargar o conhecimento neste âmbito com estudos longitudinais para determinar relações de causa-efeito.
Currently, there has been a progressive increase in the use of video games, where the population invests part of their leisure time. Literature has shown that Adverse Childhood Experiences impact on the adult lives of individuals who have experienced these traumas, particularly in terms of psychopathology such as Addiction Disorders. Emotional dysregulation has received significant focus, as the ability to regulate emotions appears to be related both to traumas that occurred during childhood and to gaming-related disorders. The overall objective of this study is to verify whether emotional dysregulation predicts the relationship between Adverse Childhood Experiences and Video Game Use in adults. This is a quantitative study with a descriptive-correlational design. Four instruments were used for data collection: a sociodemographic questionnaire, the Childhood Adversity History Questionnaire, the Emotion Regulation Difficulties Scale, and the Internet Gaming Disorder Scale – Short Form. The sample consists of 87 participants, drawn from a non-probability sample, specifically network sampling. The data were analyzed using IBM SPSS software. The results of this study show that individuals who suffered from ACEs in childhood spend more time on video games and have greater difficulties in emotional regulation. Finally, this study shows that individuals with greater difficulty in emotional regulation are more addicted to video games. This study highlights the need to expand knowledge in this area in the future with longitudinal studies to determine cause-and-effect relationships.
Currently, there has been a progressive increase in the use of video games, where the population invests part of their leisure time. Literature has shown that Adverse Childhood Experiences impact on the adult lives of individuals who have experienced these traumas, particularly in terms of psychopathology such as Addiction Disorders. Emotional dysregulation has received significant focus, as the ability to regulate emotions appears to be related both to traumas that occurred during childhood and to gaming-related disorders. The overall objective of this study is to verify whether emotional dysregulation predicts the relationship between Adverse Childhood Experiences and Video Game Use in adults. This is a quantitative study with a descriptive-correlational design. Four instruments were used for data collection: a sociodemographic questionnaire, the Childhood Adversity History Questionnaire, the Emotion Regulation Difficulties Scale, and the Internet Gaming Disorder Scale – Short Form. The sample consists of 87 participants, drawn from a non-probability sample, specifically network sampling. The data were analyzed using IBM SPSS software. The results of this study show that individuals who suffered from ACEs in childhood spend more time on video games and have greater difficulties in emotional regulation. Finally, this study shows that individuals with greater difficulty in emotional regulation are more addicted to video games. This study highlights the need to expand knowledge in this area in the future with longitudinal studies to determine cause-and-effect relationships.
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Videojogos Desregulação emocional Experiências adversas na infância Adultos Dependência Video games Emotional dysregulation Adverse childhood experiences Adults Addiction
Contexto Educativo
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Sem licença CC
