Authors
Advisor(s)
Abstract(s)
This paper presents an experimental
application that shows how an interactive process can save time and production resources in the process pipeline of
music scoring for a 3D animation movie. This investigation uses as basis several rules (about 30) that performers use to
add certain expressive emotions to a score, covering different aspects of music performance. Basically, applying the rules
produces a rearrange in time and velocity parameters such as “microtiming”, articulation, tempo and sound level. The
resulting application should take as input a basic music score
(MIDI) quantized linearly, and imprint expressiveness and
emotion to this music in sync with the expressiveness cues from the timeline exported from the animation project.
Acoustic cues are driven by facial and gesture expression from the characters.
Description
Keywords
Expressiveness Interactive Systems Multimedia computing Music
Pedagogical Context
Citation
4th INTERNATIONAL CONFERENCE ON DIGITAL ARTS, Porto, Portugal, 7-8 Novembro, 2008. In Artech 2008 Proceedings of the 4th International Conference on Digital Arts. Ed. Álvaro Barbosa: 2008. ISBN 978-989-95776-3-3. p.233-238
Publisher
Universidade Católica Portuguesa