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- Ubiquidade das TIC: perigos para a saúde mental reforçados pela crise Covid-19Publication . Maeneja, Reinaldo; Abreu, Ana MariaO objetivo deste artigo teórico é destacar e discutir o conhecimento atual sobre o uso das Tecnologias da Informação e Comunicação (TIC) durante e fora o horário de trabalho e a sua influência no desenvolvimento do burnout e implicações nas relações interpessoais e na vida familiar. Aqui, abordamos como a difusão das TIC pode impactaras relações interpessoais e, consequentemente, a família e outras relações próximas,prejudicando direta ou indiretamente a saúde mental. Num momento de grande empreendimento nas TIC, impulsionado pela crise COVID-19, importa analisar se esta oportunidade de migração digital, não constitui afinal um constrangimento. Na nossa opinião, a questão do uso excessivo das TIC não afeta apenas a saúde mental e familiar,mas também afeta a saúde social, já que o ‘medo de não estar envolvido’ promove aubiquidade das TIC e reduz as oportunidades de interação interpessoal. Deixamos alguns pontos de reflexão neste momento de mudança e investimento digital.
- Running against the schedule: are children exercising at the right time? A comment on the Portuguese education systemPublication . Abreu, Ana Maria; Frade, IsolinaIntroduction: We have all pondered on the physical and emotional benefits of exercise and more often than not, we find ourselves associating exercise to health and wellbeing. However, recent scientific developments have brought into light several benefits of exercise that had not yet been addressed by the scientific community before. The benefits of exercise that reach beyond physical and mental wellbeing such as benefits for the brain and, more specifically, for cognition, attention, and executive functions are now under close investigation. Aim: These new insights render the education community powerful, as we have the tools to better our education system by simply applying these insights to benefit the learning process of our children. Materials and Methods: Here we explore the International success tales on the optimization of the benefits derived from physical exercise. In a pilot study, we investigated 219 schedules from 8 Secondary Schools in Greater Lisbon, and questioned teachers about their insights on learning and behavior in pre-theoretical disciplines Physical Education versus post-theoretical disciplines Physical Education. Results: Portuguese Schools seem to favor afternoon scheduling of Physical Education and the perceptions of teachers seem to point to Physical Education as an obstacle to the learning process of more theoretical disciplines. Conclusion: The international success tales show the importance of physical activity in the morning and clear learning benefits for more theoretical disciplines. Hence, we seek to explore these success tales, while discussing how the Portuguese Education System, but also each educational community, should emulate other countries that have put this newly obtained knowledge into practice.
- Sports ingroup love does not make me like the sponsor's beverage but gets me buying itPublication . Franco, Sara; Abreu, Ana Maria; Biscaia, Rui; Gama, SandraPrevious literature has shown that social identity influences consumer decision-making towards branded products. However, its influence on ones' own sensory perception of an ingroup (or outgroup) associated brand's product (i.e. sponsor) is seldom documented and little understood. Here, we investigate the impact of social identity (i.e. team identification) with a football team on the sensorial experience and willingness to buy a beverage, said to be sponsoring the ingroup or the outgroup team. Ninety subjects participated in one of three sensorial experience conditions (matched identity: ingroup beverage; mismatched identity: outgroup beverage; control: no group preference). Each participant tasted the new sponsoring beverage and answered a questionnaire about their subjective sensorial experience of the beverage. EEG and BVP were synchronously collected throughout. Analyses revealed that team identification does not influence subjective responses and only slightly modulates physiological signals. All participants reported high valence and arousal values while physiological signals consistently translated negative affects across groups, which showed that participants reported to be happy/excited about trying the beverage while their physiological signals showed that they were feeling sad/depressed/angry. Crucially, despite a similar sensorial experience, and similar socially desirable report of the subjective experience, only participants in the matched identity group demonstrate higher willingness to buy, showing that the level of team identification, but not taste or beverage quality, influences willingness to buy the said sponsor's product.
- The impact of game-based interventions on adult cognition: a systematic reviewPublication . Coelho, Franz; Gonçalves, Daniel; Abreu, Ana Maria; Abreu, Ana MariaThis 10-year systematic review examines the impact of game-based interventions (GBI) on adult cognition, covering game-based learning and training, serious games, gamification, and exergames. The research followed PRISMA guidelines and Cochrane recommendations for bias assessment. We reviewed 1,398 articles and selected 42 studies (26 randomized trials, 16 non-randomized). Our findings highlight the influence of contextual factors on GBI, such as culture and individual traits. We emphasize the predominance of digital over analog applications, reflecting GBI’s connection to Human-Computer Interaction (HCI). This review underscores GBI’s interdisciplinary nature and the need for high-quality research standards. We examined 23 outcome categories and found positive effects in areas like Satisfaction, Flow, Learning, Motivation, and Perception, though with varying bias risks. On average, GBI designs incorporated nine game elements. Most interventions used Puzzle and Simulation genres, were single-player, 2D, and computer-based. Innovations in neurophysiological tools, movement monitoring, and virtual reality offer promising HCI research avenues.