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The presence of the uncanny valley between animation and cinema: a communication approach

dc.contributor.authorAssaf, Rodrigo
dc.contributor.authorKunz, Sahra
dc.contributor.authorTeixeira, Luis Miguel Lopes
dc.date.accessioned2020-05-04T16:23:29Z
dc.date.available2020-05-04T16:23:29Z
dc.date.issued2020-06
dc.description.abstractDespite all the technological advances in the field of computer graphics, the Uncanny Valley effect is still an observed phenomenon affecting not only how animated digital characters are developed but also the audience’s reaction during a film session. With the emergence of computer-generated images being used in films, this chapter aims at presenting a multidisciplinary approach concerning the Uncanny Valley topic. This phenomenon is mainly explained by several psychological theories based on human perception, however, this chapter contributes to the discussion presenting a communication perspective based on the uses and gratification theory connected to the genre theory proposed by Daniel Chandler. In addition, the authors discuss how the technological evolution in rendering is helping out artists to cross the valley, which ends up being unveiled only by motion. As a result of this technical evolution, it is proposed a new animation art style category defined as quasi-realpt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationAssaf, R., Kunz, S., Teixeira, L.M.L. (2020) The Presence of the Uncanny Valley Between Animation and Cinema: In Célia Soares, Emília Simão (eds.) Multidisciplinary Perspectives on New Media Art. IGI Global. A Communication Approach.pt_PT
dc.identifier.doi10.4018/978-1-7998-3669-8pt_PT
dc.identifier.issn9781799836698
dc.identifier.urihttp://hdl.handle.net/10400.14/30506
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIGI Globalpt_PT
dc.relationNORTE-01-0145-FEDER-022133pt_PT
dc.subjectGenrept_PT
dc.subjectCGIpt_PT
dc.subjectComputer Graphicspt_PT
dc.subjectMasahiro Moript_PT
dc.subjectDaniel Chandlerpt_PT
dc.subjectRenderingpt_PT
dc.subjectQuasi-Realpt_PT
dc.subjectUses and Gratificationspt_PT
dc.subjectRealismpt_PT
dc.titleThe presence of the uncanny valley between animation and cinema: a communication approachpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage118
oaire.citation.startPage97
oaire.citation.titleMultidisciplinary Perspectives on New Media Artpt_PT
person.familyNameAssaf
person.familyNamekunz gomes
person.familyNameTeixeira
person.givenNameRodrigo
person.givenNamesahra
person.givenNameLuis Miguel Lopes
person.identifierR-000-9R6
person.identifier.ciencia-id721E-351D-4ECE
person.identifier.ciencia-id4E12-263B-3CF6
person.identifier.orcid0000-0002-6999-1848
person.identifier.orcid0000-0002-5417-8838
person.identifier.orcid0000-0002-1206-4576
person.identifier.scopus-author-id16040894700
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublicationd421dbb5-6ce2-455b-8323-6d8f17a91ac8
relation.isAuthorOfPublication02835360-15e5-45e2-a822-cb574b023b43
relation.isAuthorOfPublicationc2b695e8-bb9a-4a2f-9dfc-86d4f1ec3faf
relation.isAuthorOfPublication.latestForDiscoveryd421dbb5-6ce2-455b-8323-6d8f17a91ac8

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