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How gamifying AI shapes customer motivation, engagement, and purchase behavior

dc.contributor.authorElmashhara, Maher Georges
dc.contributor.authorCicco, Roberta De
dc.contributor.authorSilva, Susana C.
dc.contributor.authorHammerschmidt, Maik
dc.contributor.authorSilva, Maria Levi
dc.date.accessioned2023-10-19T15:42:00Z
dc.date.available2023-10-19T15:42:00Z
dc.date.issued2023-10-12
dc.description.abstractRecently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross-sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game-of-chance-based chatbot, as opposed to a knowledge-sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1002/mar.21912pt_PT
dc.identifier.eid85173870390
dc.identifier.issn1520-6793
dc.identifier.issn0742-6046
dc.identifier.urihttp://hdl.handle.net/10400.14/42870
dc.identifier.wos001083964900001
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectArtificial intelligencept_PT
dc.subjectCustomer engagementpt_PT
dc.subjectGamificationpt_PT
dc.subjectGamified chatbotspt_PT
dc.subjectPerceived autonomypt_PT
dc.subjectPurchase behaviorpt_PT
dc.subjectUtilitarian and hedonic motivationspt_PT
dc.titleHow gamifying AI shapes customer motivation, engagement, and purchase behaviorpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.titlePsychology & Marketingpt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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