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The role of sound in inducing storytelling in immersive environments

dc.contributor.authorSalselas, Inês
dc.contributor.authorPenha, Rui
dc.date.accessioned2020-02-19T17:36:10Z
dc.date.available2020-02-19T17:36:10Z
dc.date.issued2019
dc.description.abstractSound design has been a fundamental component of audiovisual storytelling. However, with technological developments things are rapidly changing. More sensory information is available and, at the same time, the user is gaining agency upon the narrative, being offered the possibility of navigating or making other decisions. These new characteristics of immersive environments bring new challenges to storytelling in interactive narratives and require new strategies and techniques for audiovisual narrative progression. Can technology offer an immersive environment where the user has the sensation of agency, of choice, where her actions are not mediated by evident controls but subliminally induced in a way that it is ensured that a narrative is being followed? Can sound be a subliminal element that induces attentional focus on the most relevant elements for the narrative, inducing storytelling and biasing search in an audiovisual immersive environment? Herein, we present a literature review that has been guided by this prospect. With these questions in view, we present our exploration process in finding possible answers and potential solution paths. We point out that consistency, in terms coherency across sensory modalities and emotional matching may be a critical aspectpt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSalselas, I., Penha, R. (2019). The role of sound in inducing storytelling in immersive environments. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, Nottingham, UK, 18-20 September. (pp. 191-198). New York: Association for Computing Machinerypt_PT
dc.identifier.doi10.1145/3356590.3356619pt_PT
dc.identifier.eid85076725206
dc.identifier.isbn9781450372978
dc.identifier.urihttp://hdl.handle.net/10400.14/29616
dc.identifier.wos001142879700027
dc.language.isoengpt_PT
dc.peerreviewednopt_PT
dc.publisherAssociation for Computing Machinerypt_PT
dc.subjectAudiovisual attentionpt_PT
dc.subjectCross-modal perceptionpt_PT
dc.subjectSoundpt_PT
dc.titleThe role of sound in inducing storytelling in immersive environmentspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage198pt_PT
oaire.citation.startPage191pt_PT
oaire.citation.titleAM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Soundpt_PT
person.familyNameSalselas Cabral
person.givenNameInês
person.identifier.ciencia-id5A1D-BFA1-CCFD
person.identifier.orcid0000-0003-1566-5091
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication0ecab3b9-851f-42bb-a177-4e6837efdfa4
relation.isAuthorOfPublication.latestForDiscovery0ecab3b9-851f-42bb-a177-4e6837efdfa4

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