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Using Unreal Engine 5 to realistic rendering of scenes

dc.contributor.authorOrvalho, Luísa
dc.contributor.authorCouto, Carlos
dc.contributor.authorCosta, Duarte
dc.contributor.authorLeite, Gonçalo
dc.date.accessioned2024-03-27T17:59:42Z
dc.date.available2024-03-27T17:59:42Z
dc.date.issued2023-10-31
dc.description.abstractThis scientific paper discusses the Unreal Engine 5 (EU5) game engine and its tools in the field of realistic scene rendering. This real- time 3D image creation tool is used by developers to create photorealistic visuals and immersive experiences. Some of the main features of this graphics engine are presented, such as Nanite, Lumen and MetaHuman Creator, as well as the contributions that its use can bring to the industry of video games, film, architecture, virtual reality.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.31112/kriativ-tech-2023-06-93pt_PT
dc.identifier.issn2184-223X
dc.identifier.urihttp://hdl.handle.net/10400.14/44432
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectUnreal Engine 5pt_PT
dc.subject3Dpt_PT
dc.subjectRealistic render technologiespt_PT
dc.subjectNanitept_PT
dc.subjectLumenpt_PT
dc.subjectMetaHuman Creatorpt_PT
dc.subjectLive Linkpt_PT
dc.subjectArchVizpt_PT
dc.subjectVirtual realitypt_PT
dc.titleUsing Unreal Engine 5 to realistic rendering of scenespt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage8pt_PT
oaire.citation.issue9pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleKriativ Techpt_PT
oaire.citation.volume1pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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