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Systemic Gamification Theory (SGT): a holistic model for inclusive gamified digital learning

dc.contributor.authorCoelho, Franz
dc.contributor.authorAbreu, Ana Maria
dc.date.accessioned2025-08-05T10:50:57Z
dc.date.available2025-08-05T10:50:57Z
dc.date.issued2025-07-10
dc.description.abstractGamification has emerged as a powerful strategy in digital education, enhancing engagement, motivation, and learning outcomes. However, most research lacks theoretical grounding and often applies multiple and uncontextualized game elements, limiting its impact and replicability. To address these gaps, this study introduces a Systemic Gamification Theory (SGT)—a comprehensive, human-centered model for designing and evaluating inclusive and effective gamified educational environments. Sustained in Education, Human–Computer Interaction, and Psychology, SGT is structured around four core principles, emphasizing the importance of integrating game elements (1—Integration) into cohesive systems that generate emergent outcomes (2—Emergence) aligned synergistically (3—Synergy) with contextual needs (4—Context). The theory supports inclusivity by accounting for individual traits, situational dynamics, spatial settings, and cultural diversity. To operationalize SGT, we developed two tools: i. a set of 10 Heuristics to guide and analyze effective and inclusive gamification; and ii. a Framework for designing and evaluating gamified systems, as well as comparing research methods and outcomes across different contexts. These tools demonstrated how SGT enables robust, adaptive, and equitable gamified learning experiences. By advancing theoretical and practical development, SGT fosters a transformative approach to gamification, enriching multimedia learning through thoughtful system design and reflective evaluation practices.eng
dc.identifier.doi10.3390/mti9070070
dc.identifier.eid105011717589
dc.identifier.issn2414-4088
dc.identifier.other0898ce4f-f97c-4164-96c8-cba5ba1baaf8
dc.identifier.urihttp://hdl.handle.net/10400.14/54145
dc.identifier.wos001535435300001
dc.language.isoeng
dc.peerreviewedyes
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectDesign
dc.subjectDigital learning
dc.subjectDiversity
dc.subjectEducation
dc.subjectEvaluation
dc.subjectGamification
dc.subjectHuman–computer interaction
dc.subjectInclusion
dc.titleSystemic Gamification Theory (SGT): a holistic model for inclusive gamified digital learningeng
dc.typeresearch article
dspace.entity.typePublication
oaire.citation.issue7
oaire.citation.titleMultimodal Technologies and Interaction
oaire.citation.volume9
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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