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Review: playing at a distance: borderlands of videogame aesthetic

dc.contributor.authorVieira, Catarina
dc.date.accessioned2024-05-15T11:06:06Z
dc.date.available2024-05-15T11:06:06Z
dc.date.issued2023-12-15
dc.description.abstractSonia Fizek's Playing at Distance: Borderlands of Video Game Aesthetic navigates the intricate intersection of digital technology, aesthetics, and play in the context of video games, challenging conventional ideas of player agency. This critical recension delves into the book's contributions, highlighting its innovative exploration of mediated distance, interactivity, delegation, automation, ambience, spectacle, and the evolving nature of player engagement. While acknowledging its theoretical depth, this review emphasizes the book's significance in reshaping our understanding of video game aesthetics and the complex relationship between humans, machines, and digital play.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.34632/jsta.2023.15924pt_PT
dc.identifier.eid85195418934
dc.identifier.issn1646-9798
dc.identifier.urihttp://hdl.handle.net/10400.14/45111
dc.identifier.wos001207913000008
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectAutomationpt_PT
dc.subjectDigital playpt_PT
dc.subjectInteractivitypt_PT
dc.subjectVideo gamespt_PT
dc.titleReview: playing at a distance: borderlands of videogame aestheticpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage209pt_PT
oaire.citation.issue2pt_PT
oaire.citation.startPage204pt_PT
oaire.citation.titleJournal of Science and Technology of the Artspt_PT
oaire.citation.volume15pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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