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An exploratory study on the effectiveness of virtual reality analgesia for children and adolescents with kidney diseases undergoing venipuncture

dc.contributor.authorAtzori, Barbara
dc.contributor.authorVagnoli, Laura
dc.contributor.authorGraziani, Daniela
dc.contributor.authorHoffman, Hunter G.
dc.contributor.authorSampaio, Mariana
dc.contributor.authorAlhalabi, Wadee
dc.contributor.authorMesseri, Andrea
dc.contributor.authorLauro-Grotto, Rosapia
dc.date.accessioned2022-02-24T09:48:52Z
dc.date.available2022-02-24T09:48:52Z
dc.date.issued2022-02-01
dc.description.abstractThe current study evaluated the effectiveness of VR analgesia among pediatric and adolescent patients with kidney disease undergoing venipuncture. Patients at an Italian Children’s hospital (N = 82, age range 7–17 years) undergoing venipuncture were randomly assigned to a No VR group (non-medical conversation) vs. a Yes VR group (VR analgesia). After the procedure, patients gave 0–10 Verbal Numeric Pain Scale ratings. Compared with patients in the No VR Group, patients in the Yes VR group reported significantly lower “Pain intensity”(No VR mean = 2.74, SD = 2.76 vs. Yes VR mean = 1.56, SD = 1.83) and the VR group also rated “Pain unpleasantness” significantly lower than the No VR group (No VR mean = 2.41, SD = 0.94 vs. Yes VR mean = 1.17, SD = 1.80). Patients distracted with VR also reported having significantly more fun during the venipuncture procedure. No side effects emerged. In addition to reducing pain intensity, VR has the potential to make venipuncture a more fun and less unpleasant experience for children with CKD, as measured in the present study for the first time. Finally, in exploratory analyses, children aged 7–11 in the VR group reported 55% lower worst pain than control subjects in the same age range, whereas children aged 12 to 17 in the VR group only reported 35% lower worst pain than control subjects. Additional research and development using more immersive VR is recommended.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3390/ijerph19042291
dc.identifier.eid85124604423
dc.identifier.issn1661-7827
dc.identifier.pmcPMC8872518
dc.identifier.pmid35206481
dc.identifier.urihttp://hdl.handle.net/10400.14/36807
dc.identifier.wos000773900500001
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectChildren healthpt_PT
dc.subjectKidney diseasept_PT
dc.subjectPainpt_PT
dc.subjectVenipuncturept_PT
dc.subjectVirtual realitypt_PT
dc.titleAn exploratory study on the effectiveness of virtual reality analgesia for children and adolescents with kidney diseases undergoing venipuncturept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue4pt_PT
oaire.citation.titleInternational Journal of Environmental Research and Public Healthpt_PT
oaire.citation.volume19pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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