Repository logo
 
Publication

Use of videogames, internet gaming disorder, and agressiveness in emerging adulthood

dc.contributor.authorSilva, D.
dc.contributor.authorMaia, B. R.
dc.date.accessioned2024-10-17T17:03:44Z
dc.date.available2024-10-17T17:03:44Z
dc.date.issued2024
dc.description.abstractIntroduction: Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests. In addition, it is associated with personality traits such as aggression and anger. In Portugal this relations are almost unexplored. Objectives: To explore the relationship between video game use, internet gaming disorder and aggression. Methods: This study was applied to a sample of 202 subjects, aged between 18 and 29 years old (M = 22.5, SD = 3.006). Subjects fulfilled a sociodemographic and viodeogame pattern questionnaire, and the Portuguese versions of the Internet Gaming Disorder Scale (short form), and the Buss-Perry Aggressiveness Questionnaire. Results: In this study 20.3% (n = 27) of the males and 5.8% (n = 4) of the females use excessively videogames, considering the screen time recommended by the American Academy of Pediatrics. However, 81% (n = 70) of the sample have a positive self-perception of their use. 21.4% (n = 45) use videogames during day, 71% (n = 49) during night and 3.8% (n = 8) during dawn. The total score for internet gaming disorder was of 15.17 (SD = 6.006), but only 1 subject (0.5%) presented probable videogame disorder considering the sutt-off points. A positive and significant correlation was found between internet gaming disorder and physical agressiveness (.32**), verbal agressiveness (.28**) and hostility (.45**). Finally, a positive correlation was found between internet gaming disorder and time spent playing video games. Conclusions: Our results, despite being merely exploratory, show us the relationship that exists between the use of video games, internet gaming disorder and aggressiveness. In that sense it is important to continue to explore internet gaming etiology and consequences.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1192/j.eurpsy.2024.814pt_PT
dc.identifier.issn0924-9338
dc.identifier.urihttp://hdl.handle.net/10400.14/47023
dc.identifier.wos001310523502025
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.titleUse of videogames, internet gaming disorder, and agressiveness in emerging adulthoodpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPageS397pt_PT
oaire.citation.issueS1pt_PT
oaire.citation.startPageS397pt_PT
oaire.citation.titleEuropean Psychiatrypt_PT
oaire.citation.volume67pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
107296266.pdf
Size:
81.58 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
3.44 KB
Format:
Item-specific license agreed upon to submission
Description: