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Authors
Advisor(s)
Abstract(s)
In this paper we present a VR locomotion technique based on the
Leap Motion device and compare it to other often-used locomotion
techniques – gaze-directed locomotion and gamepad-based locomotion.
We performed a user experiment to evaluate the three
techniques based on their performance (time to complete the task),
comfort (through the ISO 9241-9 assessment of comfort questionnaire),
and simulation sickness (through the Simulation Sickness
Questionnaire). Results indicate that the gamepad technique is both
faster and more comfortable than either the Leap Motion-based or
the gaze-directed techniques.
Description
Keywords
Interaction Device Leap Motion HCI Virtual Reality Locomotion Performance Measurement
Citation
CARDOSO, Jorge C. S. - Comparison of Gesture, Gamepad, and Gaze-based Locomotion for VR Worlds. - In ACM Symposium on Virtual Reality Software and Technology (VRST 2016), Munich, Germany, 2-4 November 2016 - In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2016), ISBN: 978-1-4503-4491-3. Munich, 2016, p.319-320