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Comparison of Gesture, Gamepad, and Gaze-based Locomotion for VR Worlds

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In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques – gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.

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Interaction Device Leap Motion HCI Virtual Reality Locomotion Performance Measurement

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CARDOSO, Jorge C. S. - Comparison of Gesture, Gamepad, and Gaze-based Locomotion for VR Worlds. - In ACM Symposium on Virtual Reality Software and Technology (VRST 2016), Munich, Germany, 2-4 November 2016 - In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2016), ISBN: 978-1-4503-4491-3. Munich, 2016, p.319-320

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