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Stylish virtual tour: exploring fashion’s influence on attitude and satisfaction in VR tourism

dc.contributor.authorElmashhara, Maher Georges
dc.contributor.authorBlazquez, Marta
dc.contributor.authorJulião, Jorge
dc.date.accessioned2024-06-04T17:06:12Z
dc.date.available2024-06-04T17:06:12Z
dc.date.issued2024-10-14
dc.description.abstractPurpose: This study aims to investigate the influence of different virtual fashion styles on attitude and satisfaction within virtual reality (VR) tourism experiences. The investigation considers the mediating effect of perceived attractiveness, popularity, novelty and weirdness, as well as the moderating role of self-congruence with avatar clothing and the desire for unique products. Design/methodology/approach: This research uses a quantitative experimental approach. Initially, a three-step pilot study (N = 201) was conducted to select avatar fashion styles for the main investigation. In the primary study, participants (N = 326) engaged with one out of four fashion style conditions to select attire for their avatars and then completed a self-administered survey. Data analysis involved paired-sample t-tests, multivariate analysis of variance and Hayes’ PROCESS Models. Findings: The results show that presenting fantasy avatar fashion styles leads to a decrease in perceived attractiveness and popularity, while concurrently increasing perceptions of novelty and weirdness which in turn exert a negative influence on attitude and satisfaction with the virtual fitting room (VFR). However, these relationships change when considering the moderating role of self-congruence with avatar clothing and the desire for unique products. Practical implications: VR tourism experience providers and designers can use research findings to bolster positive attitude and enhance satisfaction with VFR; an important first step that strongly affects the rest of the VR tourist journey. Originality/value: This study contributes to tourism research by exploring the intersection of immersive technologies and virtual fashion. It emphasizes the enhancement of critical touchpoints like the VFR, moving beyond a sole focus on VR adoption, to improve the overall virtual tourist experience.pt_PT
dc.description.versioninfo:eu-repo/semantics/acceptedVersionpt_PT
dc.identifier.doi10.1108/IJCHM-09-2023-1469pt_PT
dc.identifier.eid85188086069
dc.identifier.issn0959-6119
dc.identifier.urihttp://hdl.handle.net/10400.14/45389
dc.identifier.wos001186164800001
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectAttitudept_PT
dc.subjectDesire for unique productspt_PT
dc.subjectSatisfactionpt_PT
dc.subjectSelf-congruencept_PT
dc.subjectTourism experiencept_PT
dc.subjectVirtual fashionpt_PT
dc.subjectVirtual realitypt_PT
dc.titleStylish virtual tour: exploring fashion’s influence on attitude and satisfaction in VR tourismpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage3793
oaire.citation.issue11
oaire.citation.startPage3774
oaire.citation.titleInternational Journal of Contemporary Hospitality Managementpt_PT
oaire.citation.volume36
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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