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Research Project
INTERACÇÕES CRIATIVAS ENTRE A TECNOLOGIA E A PERFORMANCE AO VIVO NAS ARTES SONORAS
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Authors
Publications
Creative interactions between visual technology and sound art in a live performance context
Publication . Rodrigues, Sónia de Sousa Ferreira Guedes; Barbosa, Álvaro Mendes
For introducing this thesis, it is important to place it in a context of: models of
interactivity – systems, systemic work, mediation, participation, collaboration,
interfaces, dance, drawing, video, sound, interaction, multimedia, Digital versus
analogue, layers, physical time versus performance and film time, physical space
versus virtual space, material (paper ink etc.) versus light projection and sound,
wearable technology, and to briefly pinpoint artists who are working in relevant ways
for the discussion arising.
Within dance itself the use of new technology is also varied and has seen the creation
of different contexts for Dance
The main question is on how to achieve a creative solution for nonintrusive
technology for dance expression and a dialogue between different parts like drawing,
video, dance improvisation, interactive performative dialogues and sound. By nonintrusive
technology one means technology that does not physically interfere with
the ability a dancer has to move freely like cables, wires or heavy suits that restrict
movement instead of promoting it. Finding a research framework that goes towards
this idea is at the forefront of this research as well as testing a system that goes
towards this idea of allowing the dancers to perform freely without physical
constrictions or barriers. The main research question is therefore split into several
smaller items that will be looked at within the body of this research like where did
the interaction between Dance and Technology had its roots?
This research focuses on finding a way to marry video technology, drawing, sound
and live performance from the performer’s point of view, to enhance the performer´s
ability to interact with the elements, for the performers freedom to move without
technological constrictions. This project is about creating a situation that allows for
observation of the performers, exploring and educating themselves through
experimenting and experiencing technology brought together thinking about
movement itself. It uses improvisation as a language tool to facilitate a dialogue
between technology and live performance. ‘LFPF’ is proposing to develop a new approach to relationship between performer,
stage and sound better still between performance and its special
environment/context. It offers innovative possibilities without being intimidating.
Once in place (once set up) it provides a new approach for artists to collaborate, it
provides a common ground for Dance Performance and Fine/Sound Artists to merge
their skills through experimentation with a live performance as the ultimate goal.
‘LFPF’ – Live Film Performance Facilitator tests and provides a new approach to the
relationship between live performance, film and sound when combined in live
performance situations. It enables the use of improvisation as performance
language, giving birth to a constructive dialogue between video technology and live
performance.
‘LFPF’ is a structured environment for exploration of movement through film
concepts with the input given by drawings. It enables a live video to develop in front
of the audience. It enables the performers to inhabit a truly responsive environment
that changes depending on their reaction. It is a twoway
dialogue between
performers and spatial context powered by a second performer inputting drawings.
It also frees the performers from directly having to manipulate any technology and
deal with just the artistic result of it. It is therefore a human mediated technological
environment.
‘LFPF’ was tested in a series of performances.
There are various ways in which Video and Technology are nowadays integrated into
Live Performance. It is only natural that the marriage between these elements is
going to create an increasingly fluid language for the future. I feel it is essential to
think about creating a performance language which supports the ideas of artists,
therefore the technology at the service of the artists and never the other way around.
That is the idea when I refer to technology in the introduction as a tool for developing
creativity.
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Contributors
Funders
Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
Funding Award Number
SFRH/BD/60991/2009