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Research Project

INTERACÇÕES CRIATIVAS ENTRE A TECNOLOGIA E A PERFORMANCE AO VIVO NAS ARTES SONORAS

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Publications

Creative interactions between visual technology and sound art in a live performance context
Publication . Rodrigues, Sónia de Sousa Ferreira Guedes; Barbosa, Álvaro Mendes
For introducing this thesis, it is important to place it in a context of: models of interactivity – systems, systemic work, mediation, participation, collaboration, interfaces, dance, drawing, video, sound, interaction, multimedia, Digital versus analogue, layers, physical time versus performance and film time, physical space versus virtual space, material (paper ink etc.) versus light projection and sound, wearable technology, and to briefly pinpoint artists who are working in relevant ways for the discussion arising. Within dance itself the use of new technology is also varied and has seen the creation of different contexts for Dance The main question is on how to achieve a creative solution for nonintrusive technology for dance expression and a dialogue between different parts like drawing, video, dance improvisation, interactive performative dialogues and sound. By nonintrusive technology one means technology that does not physically interfere with the ability a dancer has to move freely like cables, wires or heavy suits that restrict movement instead of promoting it. Finding a research framework that goes towards this idea is at the forefront of this research as well as testing a system that goes towards this idea of allowing the dancers to perform freely without physical constrictions or barriers. The main research question is therefore split into several smaller items that will be looked at within the body of this research like where did the interaction between Dance and Technology had its roots? This research focuses on finding a way to marry video technology, drawing, sound and live performance from the performer’s point of view, to enhance the performer´s ability to interact with the elements, for the performers freedom to move without technological constrictions. This project is about creating a situation that allows for observation of the performers, exploring and educating themselves through experimenting and experiencing technology brought together thinking about movement itself. It uses improvisation as a language tool to facilitate a dialogue between technology and live performance. ‘LFPF’ is proposing to develop a new approach to relationship between performer, stage and sound better still between performance and its special environment/context. It offers innovative possibilities without being intimidating. Once in place (once set up) it provides a new approach for artists to collaborate, it provides a common ground for Dance Performance and Fine/Sound Artists to merge their skills through experimentation with a live performance as the ultimate goal. ‘LFPF’ – Live Film Performance Facilitator tests and provides a new approach to the relationship between live performance, film and sound when combined in live performance situations. It enables the use of improvisation as performance language, giving birth to a constructive dialogue between video technology and live performance. ‘LFPF’ is a structured environment for exploration of movement through film concepts with the input given by drawings. It enables a live video to develop in front of the audience. It enables the performers to inhabit a truly responsive environment that changes depending on their reaction. It is a twoway dialogue between performers and spatial context powered by a second performer inputting drawings. It also frees the performers from directly having to manipulate any technology and deal with just the artistic result of it. It is therefore a human mediated technological environment. ‘LFPF’ was tested in a series of performances. There are various ways in which Video and Technology are nowadays integrated into Live Performance. It is only natural that the marriage between these elements is going to create an increasingly fluid language for the future. I feel it is essential to think about creating a performance language which supports the ideas of artists, therefore the technology at the service of the artists and never the other way around. That is the idea when I refer to technology in the introduction as a tool for developing creativity.

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Funding agency

Fundação para a Ciência e a Tecnologia

Funding programme

Funding Award Number

SFRH/BD/60991/2009

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