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Research Project
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Adaptive user interfaces for live performance of generative graphics
Publication . Gomes, Joana Fernandes de Carvalho; Barbosa, Álvaro Mendes
While attempting to find new ways to create art, artists transgress
the traditional notions of creativity and art. Computers start to have
creative behaviors in which the artist conducts his work. Both,
generative practices and interactivity have a special impact on the
creation of Art and in its new relationships. Interactivity and
generative processes can create a space for genuine innovative
creative practices in art where the artwork is the result of
collaborative work between computers and users.
Is our goal to express generative practices not as a static creative
process, but instead as an iterative communication between system
and interface/ interface and user. This collaboration between system,
user and artist gains higher relevance through the creation of an
interface that is capable of synthesizing these expressions.
In the process of identification of a new way of relating generative
graphics systems and user/performer, an application for mobile
devices was developed where interaction takes into account the need
to express the generative processes through the interface, generating a
greater connection between the three parties (generative system,
interface system and user). This need comes from the generative
system itself since it is semi-autonomous and is constantly
undergoing modifications exhausted in any type of static and rigid
interface .
Sliders and buttons take away the freedom of a system that aims to
expand connections and collaborations, where the authoritarian act of the user/performer overrides the choices of the system by imposing
their own. ALIVEART proposes a new form of communication
where the generative graphics interface adapts depending on the
characteristics of an artificial living system. Thus, the parameters set
by the system are modified on the interface showing only those that
the user may interact. Over time these choices cause modification of
the a-life as well as the interface. The result is a system that
algorithmically, via sound inputs, draws graphics that are modified
by an adaptive interface.
Rather than change the operation of the interface, we sought to create
new interaction paradigms in which the user’s interference is revised
by proposing a more conscious way to interact with artificial living
systems.
Via a survey of three areas of expertise (designers, performers and
user interface experts), ALIVEART was assessed. New areas of
interest were identified that confirmed the necessity to implement
interfaces that adapt to systems and users thus allowing new forms
of relationships and creative processes in the creation of digital art.
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Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
SFRH
Funding Award Number
SFRH/BD/61298/2009