Statistics for Impact of the COVID-19 pandemic on brand equity dimensions and consumers’ purchase behaviors of video game brands : examining the moderation role of type of gaming for which the brand is most used
Total visits
| views | |
|---|---|
| Impact of the COVID-19 pandemic on brand equity dimensions and consumers’ purchase behaviors of video game brands : examining the moderation role of type of gaming for which the brand is most used | 640 |
Total visits per month
| views | |
|---|---|
| May 2025 | 0 |
| June 2025 | 0 |
| July 2025 | 0 |
| August 2025 | 0 |
| September 2025 | 2 |
| October 2025 | 4 |
| November 2025 | 0 |
Top country views
| views | |
|---|---|
| Portugal | 546 |
| United States | 68 |
| Germany | 3 |
| United Kingdom | 3 |
| Indonesia | 3 |
| Malaysia | 3 |
| Egypt | 2 |
| South Korea | 2 |
| Nicaragua | 2 |
| Armenia | 1 |
| Angola | 1 |
| China | 1 |
| France | 1 |
| India | 1 |
| Lithuania | 1 |
| Romania | 1 |
Top city views
| views | |
|---|---|
| Corroios | 2 |
| Pontianak | 2 |
