Statistics for Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend
Total visits
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Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend | 67 |
Total visits per month
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December 2024 | 1 |
January 2025 | 8 |
February 2025 | 1 |
March 2025 | 0 |
April 2025 | 0 |
May 2025 | 0 |
June 2025 | 0 |
File Visits
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203300181.pdf(legacy) | 50 |
203300181.pdf | 17 |
201092654.pdf(legacy) | 1 |
Top country views
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Portugal | 12 |
United States | 11 |
Brazil | 8 |
Germany | 6 |
South Korea | 5 |
Canada | 3 |
France | 3 |
United Kingdom | 3 |
Lithuania | 2 |
Malaysia | 2 |
Turkey | 2 |
Switzerland | 1 |
China | 1 |
Indonesia | 1 |
Israel | 1 |
Jordan | 1 |
Japan | 1 |
Pakistan | 1 |
Thailand | 1 |
Taiwan | 1 |
Ukraine | 1 |
Uzbekistan | 1 |
Top city views
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Vila de Rei | 2 |
Würzburg | 2 |