Statistics for Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend
Total visits
views | |
---|---|
Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend | 78 |
Total visits per month
views | |
---|---|
April 2025 | 2 |
May 2025 | 3 |
June 2025 | 0 |
July 2025 | 2 |
August 2025 | 2 |
September 2025 | 2 |
October 2025 | 0 |
File Visits
views | |
---|---|
203300181.pdf | 106 |
201092654.pdf | 1 |
Top country views
views | |
---|---|
Portugal | 15 |
United States | 11 |
Brazil | 8 |
Germany | 7 |
South Korea | 5 |
Canada | 3 |
France | 3 |
United Kingdom | 3 |
Turkey | 3 |
Lithuania | 2 |
Malaysia | 2 |
Switzerland | 1 |
China | 1 |
Indonesia | 1 |
Israel | 1 |
Italy | 1 |
Jordan | 1 |
Japan | 1 |
Pakistan | 1 |
Thailand | 1 |
Taiwan | 1 |
Ukraine | 1 |
Uzbekistan | 1 |
Top city views
views | |
---|---|
Würzburg | 3 |
Porto | 2 |
Vila de Rei | 2 |
Istanbul | 1 |
Lisbon | 1 |