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Statistics for Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend

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Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend 92

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June 2025 0
July 2025 2
August 2025 2
September 2025 2
October 2025 4
November 2025 3
December 2025 7

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203300181.pdf 139
201092654.pdf 1

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Indonesia 1
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