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Statistics for Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend

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Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend 78

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April 2025 2
May 2025 3
June 2025 0
July 2025 2
August 2025 2
September 2025 2
October 2025 0

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203300181.pdf 106
201092654.pdf 1

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