Statistics for Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend
Total visits
| views | |
|---|---|
| Gamification in digital mental health : effects of reward points and social comparison on users’ intrinsic motivation, self-efficacy judgments, and willingness to recommend | 92 |
Total visits per month
| views | |
|---|---|
| June 2025 | 0 |
| July 2025 | 2 |
| August 2025 | 2 |
| September 2025 | 2 |
| October 2025 | 4 |
| November 2025 | 3 |
| December 2025 | 7 |
File Visits
| views | |
|---|---|
| 203300181.pdf | 139 |
| 201092654.pdf | 1 |
Top country views
| views | |
|---|---|
| Portugal | 20 |
| United States | 13 |
| Germany | 12 |
| Brazil | 8 |
| South Korea | 5 |
| Turkey | 5 |
| Canada | 3 |
| France | 3 |
| United Kingdom | 3 |
| Lithuania | 2 |
| Malaysia | 2 |
| Switzerland | 1 |
| China | 1 |
| Indonesia | 1 |
| Israel | 1 |
| Italy | 1 |
| Jordan | 1 |
| Japan | 1 |
| Pakistan | 1 |
| Thailand | 1 |
| Taiwan | 1 |
| Ukraine | 1 |
| Uzbekistan | 1 |
Top city views
| views | |
|---|---|
| Lisbon | 4 |
| Stammbach | 4 |
| Istanbul | 3 |
| Würzburg | 3 |
| Denver | 2 |
| Porto | 2 |
| Vila de Rei | 2 |
| Albufeira | 1 |
| Espinho | 1 |
| Weißenstadt | 1 |
