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Physioland: a motivational complement of physical therapy for patients with neurological diseases

dc.contributor.authorMartins, Tiago
dc.contributor.authorCarvalho, Vítor
dc.contributor.authorSoares, Filomena
dc.contributor.authorLeão, Celina
dc.date.accessioned2023-07-28T14:54:28Z
dc.date.available2023-07-28T14:54:28Z
dc.date.issued2024-01-01
dc.description.abstractThe number of patients with mobility constraints is increasing as a result of neurological diseases. From the substantiation of the lost functions recoveries, it was possible to determine that the nervous system is able to reorganize itself expressing its property called neuroplasticity. Physical therapy is the well-known way to encourage and promote this ability. However, repetitive traditional physical therapy exercises may become boring and patients eventually abandon their physiotherapeutic programs. The development of new environments that motivate patients to continue with their treatments may be a suitable alternative or complementary tool. Serious games seems to be the ideal tool to provide them. Thus, the purpose of this paper is to present Physioland, a serious game already developed which can be a motivational complement for the physical therapy of patients with neurological diseases. Physioland is a non-invasive system that uses Image Processing Techniques and Artificial Intelligence to monitor patients and adapts some exercises of traditional physical therapy to electronic game situations. To determine whether Physioland would be motivating and challenging enough to increase a patient's desire to perform the exercises and continue/complete the rehabilitation process the game was tested in a clinical environment using two samples: one with twelve health professionals in the area of physiotherapy and the other with eleven patients with neurological diseases. The research team carried out a questionnaire-based survey. This questionnaire is an adaptation of another one already validated in the literature—the Technology Acceptance Model (TAM). For the analysis of the data obtained with the Likert scale, percentages were calculated. The answers to the open questions were subject to a content analysis. The results showed that the developed game, Physioland, proved to be highly motivating for patients at the physiotherapy clinic where it was tested. If the results are similar in other clinics, Physioland, can be used as a good and effective complement to traditional physical therapy for patients with neurological diseases.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1007/s11042-023-16051-zpt_PT
dc.identifier.eid85162951822
dc.identifier.issn1380-7501
dc.identifier.urihttp://hdl.handle.net/10400.14/41980
dc.identifier.wos001019116600001
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobility problemspt_PT
dc.subjectNeurological diseasespt_PT
dc.subjectNeuronal plasticitypt_PT
dc.subjectPatient motivationpt_PT
dc.subjectPhysical therapypt_PT
dc.subjectPhysiolandpt_PT
dc.subjectSerious gamespt_PT
dc.titlePhysioland: a motivational complement of physical therapy for patients with neurological diseasespt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage12057
oaire.citation.issue4
oaire.citation.startPage12035
oaire.citation.titleMultimedia Tools and Applicationspt_PT
oaire.citation.volume83
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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