Browsing by Author "Maia, B. R."
Now showing 1 - 9 of 9
Results Per Page
Sort Options
- Effectiveness of the third wave cognitive behavior therapy for peripartum depression treatment - a systematic reviewPublication . Rodriguez-Muñoz, M. F.; Rados, S. Nakic; Uka, A.; Marques, M.; Maia, B. R.; Matos, M.; Branquinho, M.; Aydin, R.; Mahmoodi, V.; Chrzan-Detkos, M.; Walczak-Kozlowska, T.; Liakea, I.Background: Peripartum depression is a high prevalent mental health problem with serious consequences. Evidence about effective psychological interventions in treating perinatal depression has been increasing, but it lacks a comprehensive synthesis of findings focused on the effectiveness of the third-wave cognitive behavioral therapies approach. Objectives: The aim of this systematic review was to assess the effectiveness of Third Wave psychological interventions in treating peripartum depression. Methods: A systematic review was conducted. The electronic databases MEDLINE (PubMed), PsycINFO, Web of Science, and Clinical Trials were searched, using a combination of different keywords. Data were independently extracted by two authors and a synthesis of the results was offered. Methodological quality was assessed by three authors, using ROB-2 and MINORS. Results: Six papers were included and reported, focused on the effectiveness of third wave cognitive behavior interventions in reducing depressive symptoms. Papers included Behavioral intervention (n ¼ 2), Mindfulness (n ¼ 2), Dialectical Behavior Therapy (n ¼ 1), and Acceptance and Commitment Therapy (n ¼ 1). Discussion: This systematic review showed that third wave cognitive behavior interventions are promising in effectiveness to reduce depression symptoms in peripartum women. However, more high-quality studies with extended follow-up periods are needed.
- Effectiveness of the third wave cognitive behavior therapy for peripartum depression treatment – a systematic reviewPublication . Rodriguez-Muñoz, M. F.; Radoš, S. Nakić; Uka, A.; Marques, M.; Maia, B. R.; Matos, M.; Branquinho, M.; Aydın, R.; Mahmoodi, V.; Chrzan-Dętkoś, Magdalena; Walczak-Kozłowska, Tamara; Liakea, I.Introduction: To investigate the effectiveness of third-wave cognitive behavior therapies in the treatment of peripartum depression. Method: A systematic review of the effectiveness of psychological interventions in treating peripartum depression focus on the Third Wave has been conducted. The electronic databases MEDLINE, PsycINFO, Web of Science and Clinical Trials were searched, using a combination of different search terms. Data were independently extracted by two authors and a synthesis of the results was offered. Methodological quality was assessed by three authors, using ROBE-2 and MINORS. Search date was conducted in February 2022 and the search was re-run in November 2022 for new entries. Findings: Six papers were included and reported, focused on, the effectiveness of Third Wave approach interventions in reducing depressive symptoms. Papers included the following intervention approaches: Behavioral intervention (n = 2), Mindfulness (n = 2), Dialectical Behavior Therapy (n = 1) and Acceptance and Commitment Therapy (n = 1). All six papers were consistent in that interventions lead to a decrease in depression symptoms. However, risk of bias evaluation showed that all were critical low, but one paper was high quality. Conclusion and implications for practice and research: Systematic review showed that third-wave approaches are promising in effectiveness to reduce depression symptoms in peripartum women. However, more high-quality studies with follow-up are needed.
- Generalized problematic internet use, emotional regulation and self-esteem in adultsPublication . Maia, B. R.; Morgado, P.Introduction: Many internationally studies, in the last two decades, found problematic internet use associated with a variety of psychosocial problems, but in Portugal this is a recent research question specially in adults. Objectives: To explore the relationship between problematic Internet use, emotional regulation and self-esteem. Methods: 138 Portuguese subjects (77.5% females), with a mean age of 27.76 years old (SD = 8.98, range: 18-58) filled in the Portuguese versions of the Generalized Problematic Internet Use Scale-2, the Difficulties in Emotion Regulation Scale and the Rosenberg Self-Esteem Scale. Results: Negative consequences subscale of generalized problematic internet use was positively correlated with all the emotional regulation difficulties subscales and negatively with Self-Esteem, and positively with daily hours of internet usage. A similar result was found for Self-Deficient Regulation subscale, except for Clarity subscale. Mood Regulation was correlated with Strategies, Goals and Self-Esteem. Males showed higher levels of Negative Consequences. Age and age onset of Internet use were negatively correlated with Mood Regulation, Self-Deficient Regulation and Negative Consequences. A statistically significant difference in Mood Regulation, Self-Deficient Regulation and Negative Consequences in marital status levels, and in professional situation, with higher median scores in divorced and single without a relationship and in student subjects; no significant differences were found in educational level. Conclusions: Generalized problematic Internet use, especially their Negative Consequences, is associated with higher emotional dysregulation, low self-esteem, lower age and lower age of Internet onset, being divorced or single without a relationship and being student, and it is more prevalent in males.
- Instagram addiction, life satisfaction and self esteem in young adultsPublication . Reis, G.; Maia, B. R.Introduction: Addiction to Instagram can have severe consequences at a psychological, physiological and social level. On the other hand, social networks can be useful tools for an individual’s daily life. Studies show that the problematic use of some social networks, namely Instagram, can have an impact on users’ selfesteem. This construct is considered a predictor of life satisfaction, which is why in the literature these two variables appear positively related. Objectives: To explore the relationship between addiction to Instagram, life satisfaction and self-esteem in young adult university students and to carry out a comparison between groups with and without probable addiction to Instagram. Methods: The sample was composed by 241 Portuguese university students with a mean age of 22.03, (SD = 2.29, range 18-29), and who have an Instagram account. Subjects fulfilled a sociodemographic questionnaire, and the Portuguese version of the Bergen Instagram Addiction Scale, the Life Satisfaction Scale and the Rosenberg Self-Esteem Scale. Results: The average score on the Bergen Instagram Addiction Scale was of 13.37 (SD = 4.41), with 29.5% of the sample spending one to two hours a day (n = 71) on the social network and 29.1% showing a probable Instagram addiction (n = 70). Mean scores of 27.17 (SD = 5.34) were found on the Rosenberg Self-Esteem Scale and 16.31 (SD = 3.97) on the Satisfaction with Life Scale. A strong relationship was found between life satisfaction and self-esteem, with males tending to have an higher self-esteem comparing to females. A low negative correlation was found between self-esteem and the total score on the Bergen Instagram Addiction Scale, which was not maintained when analyzing groups with and without a probable Instagram addiction. Conclusions: This study demonstrates the probable presence of instagram addiction and the potential role of low self-esteem. It also emphasizes the strong relationship between life satisfaction and self-esteem. Instagram updates, as well as habits developed during the pandemic period, may have worsened the instagram use. The study shows how paradoxical the impacts of using this social network can be. Furthermore, the present study raises awareness to new national investigations that explore the use of Instagram and how they are related to the impacts on users’ lives.
- Internet gaming disorder, aggression and psychological distress in young adultsPublication . Maia, B. R.; Reis, G.Introduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress.
- Nomophobia and psychological distress in a sample of young adults and adultsPublication . Pinheiro, S.; Maia, B. R.Introduction: Nomophobia comes from the term “no-mobilephone phobia” and describes the discomfort, stress, or anxiety caused by the absence of a cell phone or any other virtual communication device in individuals who use these devices frequently. Research, although scarce, points to a statistically significant relationship between nomophobia and psychological distress factors such as anxiety, depression, and stress. Objectives: To explore the relationship between nomophobia and psychological distress in a sample of young adults and adults Methods: The sample was composed of 194 Portuguese subjects, aged between 18 and 30 years old (M = 22.08, DP = 2.89), who sulfilled a sociodeomographic questionnaire, and the Portuguese version of the Nomophobia Questionnaire, and of the Anxiety, Depression, and Stress Scale. Results: The entire sample showed some type of nomophobic symptomatology, specifically 59.3% (n = 106) had moderate nomophobia and 24.2% (n = 40) had severe nomophobia. Positive and statistically significant correlations, with strong magnitude, were found between nomophobia and anxiety (.46**), depression (.58**), and stress (.50**) subescales. Females presented significantly higher nomophobia levels (Md = 109.35) compared to males (Md = 71.66), U = 2480.50, p <.001, with an hight effect size (d =.69). A significant and negative correlation was found between nomophobia and age (.-.18*). Conclusions: Nomophobia was present in all the sample, and it is related to psychological distress. Females and younger subjects presented higher nomophobia levels. Further studies are needed to clarify their etiology, but some preventive and remediative actions need to be developed in order to minimize its emergence and their negative psychological impact.
- Nomophobia, phubbing and social phobia in Portuguese young adults and adultsPublication . Maia, B. R.; Sousa, D.Introduction: To our knowledge there is no study exploring the interrelationship between nomophobia, phubbing and social phobia in Portuguese young adults and adults. Objectives: To explore the nomophobia, phubbing and social phobia levels, the interrelationship between these three constructs, in a sample of Portuguese young adults and adults. Methods: 316 subjects, with a mean age of 25.71 years old (SD = 8.231; range 18 - 59) fulfilled a sociodemographic questionnaire, and the Portuguese validations of the Nomophobia Questionnaire, the Phubbing Scale and the Social Interaction and Performance Anxiety and Avoidance Scale. Results: All the subjects presented nomophobia (100%, n = 316), with 62% (n = 196) presenting a moderate risk level and 22% (n = 69) an higher risk level. The mean of the ‘total phubbing score’ was of 21.50 (DP = 5.50) and ‘smartphone obsession’ was the phubbing subscale with an higher score (X = 12.81, DP = 3.50). The mean of the total nomophobia was of 80.0 (DP = 22.83) and ‘not being able to communicate’ was the nomophobia subescale with an higher score (X = 24.75, DP = 9.95).Considering social phobia scale, the mean of the ‘anxiety/distress’ subscale was of 95.36 (DP = 25.14) and of the ‘avoidance subscale’ was of 89.56 (DP = 25.53). Almost 22% (n = 69) of the subjects presented ‘social anxiety’ and 24% (n = 76) presented ‘social avoidance’, suggesting probable social phobia cases (higher than the proposed cut-off scores). Positive and significant correlations were found between all the nomophobia and phubbing subscales (ranging from .30** to .61**). Positive and significantly correlations, mostly with low magnitude, were found between nomophobia and social phobia subscales (ranging from .03** to .22**), except for ‘social avoidance’ subescale, which correlation was negative (-.021*). Females presented higher levels of nomophobia (Md = 176.28) and phubbing (Md = 167.22) than males (Md =124.73, U = 7301.500, p <.001;Md = 141.93), U = 9475.500, p= .019, respectively). Total social phobia scores and nomophobia (not being able to access information and giving up convenience subescales) were significantly higher in young adults. Conclusions: Nomophobia, phubbing and social phobia are significantly intercorrelated. Future longitudinal studies are needed to clarify nomophobia and phubbing etiology. The level of nomophobia (100%) found in this sample is specially worrying.
- Pattern of video game usage and video game disorder in Portugueses adolescents: a study about parental and peer attachment, parenting styles, and communication in parentingPublication . Ribeiro, A. M.; Maia, B. R.Introduction: Video game disorder has been a subject of increasing interest, being associated with patterns of insecure attachment and authoritarian and permissive parenting styles. However, there is still a gap concerning the relationship between video game disorder and parent-child communication, one of the fundamental components of attachment to parents. Particularly in the Portuguese context, research on these topics and their interrelations is still scarce, thus remaining relatively unexplored. Objectives: To explore the pattern of video game usage and video game disorder, as well as their relationships with parental and peer attachment, parenting styles, and communication in parenting within a sample of Portuguese adolescents. Methods: 150 Portuguese teenagers, recruited at public Portuguese schools, aged between 10 and 19 years old (mean age = 14.37, DP = 3.12; 52.7% girls (n = 79), and mostly living with both parents (79.7%, n = 106) fulfilled a sociodemographic and an academic questionnaire, a questionnaire on video game use patterns, the Video Game Disorder Scale - Short Version 9, the People in My Life Questionnaire, the Portuguese hetero-report version of the Parenting Styles and Dimensions Questionnaire: Short Versionand the Perception Scale of Parenting Communication. Results: The majority of the sample indicated 3rd childhood (n = 81, 54.0%), specifically at 8 years old, as the age of video game initiation and a playtime of less than or equal to 2 hours (n = 111, 74.0%), with only 2 participants found to have a video game disturbance index (1.3%). A positive association was found between video game disturbance and the average hours of gameplay, as well as a negative association with the age of game initiation. Additionally, relationships were explored, revealing that video game disturbance is negatively related to lower quality of attachment to parents and peers, positively related to an authoritative parenting style, and negatively related to less available, open, and affectionate parent-child communication. Conclusions: This study provides an in-depth understanding of adolescents’ behavior regarding video games, contributing to the knowledge of the topic in the Portuguese context. Furthermore, the identification of factors associated with video game disturbance allows for the development of remediation and prevention programs for this addictive disturbance, which are essential tools in psychological practice.
- Use of videogames, internet gaming disorder, and agressiveness in emerging adulthoodPublication . Silva, D.; Maia, B. R.Introduction: Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests. In addition, it is associated with personality traits such as aggression and anger. In Portugal this relations are almost unexplored. Objectives: To explore the relationship between video game use, internet gaming disorder and aggression. Methods: This study was applied to a sample of 202 subjects, aged between 18 and 29 years old (M = 22.5, SD = 3.006). Subjects fulfilled a sociodemographic and viodeogame pattern questionnaire, and the Portuguese versions of the Internet Gaming Disorder Scale (short form), and the Buss-Perry Aggressiveness Questionnaire. Results: In this study 20.3% (n = 27) of the males and 5.8% (n = 4) of the females use excessively videogames, considering the screen time recommended by the American Academy of Pediatrics. However, 81% (n = 70) of the sample have a positive self-perception of their use. 21.4% (n = 45) use videogames during day, 71% (n = 49) during night and 3.8% (n = 8) during dawn. The total score for internet gaming disorder was of 15.17 (SD = 6.006), but only 1 subject (0.5%) presented probable videogame disorder considering the sutt-off points. A positive and significant correlation was found between internet gaming disorder and physical agressiveness (.32**), verbal agressiveness (.28**) and hostility (.45**). Finally, a positive correlation was found between internet gaming disorder and time spent playing video games. Conclusions: Our results, despite being merely exploratory, show us the relationship that exists between the use of video games, internet gaming disorder and aggressiveness. In that sense it is important to continue to explore internet gaming etiology and consequences.