Name: | Description: | Size: | Format: | |
---|---|---|---|---|
756.37 KB | Adobe PDF |
Authors
Advisor(s)
Abstract(s)
Introdução: A utilização excessiva de videojogos foi reconhecida como um comportamento
que surge no contexto da adição à internet. Tem sido descrita na literatura como o uso
persistente e recorrente de jogos online/offline, sobrepondose aos restantes interesses e
atividades diárias, surgindo frequentemente relacionada com a agressividade e a regulação
emocional.
Método: Neste contexto, a presente investigação pretende estudar a relação entre a Utilização
Excessiva de Videojogos, a Agressividade e a Regulação Emocional. Este estudo foi aplicado
numa amostra de 190 sujeitos com idades compreendidas entre os 18 e os 21 anos e os 22 e os
40 anos. Os instrumentos utilizados foram a Escala de Transtorno de Videojogos (versão
reduzida), o Questionário de Agressividade de Buss Perry e a Escala de Dificuldades na
Regulação Emocional.
Resultados: Confirmouse que o Transtorno de Videojogos se correlaciona positiva e
estatisticamente com a Agressividade e a Regulação Emocional. Não se verificaram
diferenças significativas na escala de Transtorno de Videojogos em função do sexo, apesar de
as pontuações médias terem sido superiores no sexo masculino. Verificouse ainda uma
percentagem mais elevada no Transtorno de Videojogos em adolescentes. Estes resultados
dãonos conta da relação existente entre a escala de Transtorno de Videojogos, a
Agressividade e a Regulação Emocional.
Introduction: The excessive use of video games was recognized as a behavior that arises in the context of internet addiction. It has been described in the literature as the persistent and recurrent use of online/offline games, overlapping the other daily interests and activities, often arising related to aggressiveness and emotional regulation. Method: In this context, the present investigation aims to study the relationship between video game disorder, aggressiveness, and emotional regulation. This study will be applied to a sample of 190 subjects aged between 18 and 21 years and 22 and 40 years. The instruments used were the Internet Gaming Disorder Scale (short form), the BussPerry Aggressiveness Questionnaire and the Difficulties in Emotion Regulation Scale. Results: It was confirmed that video game disorder correlates positively and statistically with aggressiveness and emotional regulation. There were no significant differences in the video game disorder scale as a function of gender, although the mean scores were higher in males. There was also a higher percentage in Video Game Disorder in adolescents. These results give us an account of the relationship between the Video Game Disorder scale, Aggressiveness and Emotional Regulation.
Introduction: The excessive use of video games was recognized as a behavior that arises in the context of internet addiction. It has been described in the literature as the persistent and recurrent use of online/offline games, overlapping the other daily interests and activities, often arising related to aggressiveness and emotional regulation. Method: In this context, the present investigation aims to study the relationship between video game disorder, aggressiveness, and emotional regulation. This study will be applied to a sample of 190 subjects aged between 18 and 21 years and 22 and 40 years. The instruments used were the Internet Gaming Disorder Scale (short form), the BussPerry Aggressiveness Questionnaire and the Difficulties in Emotion Regulation Scale. Results: It was confirmed that video game disorder correlates positively and statistically with aggressiveness and emotional regulation. There were no significant differences in the video game disorder scale as a function of gender, although the mean scores were higher in males. There was also a higher percentage in Video Game Disorder in adolescents. These results give us an account of the relationship between the Video Game Disorder scale, Aggressiveness and Emotional Regulation.
Description
Keywords
Videojogos Agressividade Regulação emocional Adolescentes Adultos Video games Aggressiveness Emotional regulation Teenagers Adults