Mendes, Beatriz2026-01-272026-01-272019-01-01Mendes, B. (2019). SuperMarioWord: ERROR. Abstract from 21st International Consciousness Reframed Conference, Porto, Portugal.e1e45e76-c820-4429-ae1d-d5ac3e2581d5http://hdl.handle.net/10400.14/56785Each person has their own nature including multiple types of intelligence. Some of these intelligences can be mimicked in artificial intelligence (AI) and through artificial thought as when programmed into a video game or computing structure. Error is something that exists within all of this premise. I propose to talk about the process and idea behind my video game called “SuperMarioWord: ERROR....” (played on a console) in which I have created an artificial virus that causes a glitch in the video game while the person is playing. In this duality between the video game's artificial thought / artificial form of intelligence and the gamer, new meaning can be created and new learning may be developed in this hybrid praxis.engArtDigitalErrorsGamesPreservation and restorationSuperMarioWord: ERRORconference object